Showing posts with label End of 2017. Show all posts
Showing posts with label End of 2017. Show all posts

Tuesday, April 17, 2018

Obligatory End of 2017 Post Part IV: Top Interests of 2017: Top 5 List

Now we’re trucking along!  This post will take a look at the games that hit my top 5 list of ones that came out in 2017 that I haven’t yet had an opportunity to play.  These games all look really interesting for one reason or another and I really want to get a chance to try them out.  Before I move into the list feel free to check out the previous three posts in my “End of 2017” series.




Alright, now that everyone is caught up let’s move on to the meat of the post.  These are my top 5 interests that I haven’t played from 2017.  Thanks so much for reading and I hope you enjoy!



Ex Libris is a card game that takes place in a fantastic library.  The game is designed by Adam P.McIver and published by Renegade Game Studios.  The game uses card-drafting, set-collection and worker-placement as its primary gaming mechanisms while the players are creating their personal libraries.


This competitive game finds the players taking on the role of a fantastic creature who is building up their personal library in order to impress the mayor and village counsel to take on the role of the prestigious Grand Librarian.  The players will each take a character (with custom meeple included!) and get a special power as they use worker-placement to gain different cards that will help them to create their library.  This game has one of the coolest themes I’ve seen and just seems to be different which I love.  The mechanisms seem to be solid and I love a good card-drafting/set-collection game so I’m very interested in trying this one out.



The 7th Continent is a card game that places players on the newly discovered seventh continent where they’ve been cursed.  The game is designed by Ludovic Roudy and Bruno Sautter and published by Serious Poulp.  This game uses hand-management, modular board layouts and storytelling as its primary gaming mechanisms while the players are attempting to survive the dangers of the new land.


This co-operative experience finds the players taking on the role of an explorer as they are returning to the seventh continent in order to find a way to lift the curse that has befallen them on their prior visit.  The cool part of this game is how the island builds up and how the players must control their deck of cards which also equals their life.  If the deck ever runs out the players will lose and die on the island.  However, the players can explore different parts of the island and find their way to an answer for the curse that has wrecked havoc on their lives and thus win the game.  I’m very excited to try this one out although I’ve been shy on pulling the trigger on the Kickstarter projects due to what I find to be a high price for a box of cards.  In the end it’s all about the gameplay so I’d love to try it out!



Anachrony is a boardgame that places players in a post-apocalyptic world that is about to be hit by a comet and make things even worse!  The game is designed by Richard Amann, Viktor Peter and Dávid Turczi and published by Mindclash Games.  This game uses worker-placement, variable player powers and an action point allowance system as its primary game mechanisms while the players are attempting to survive the coming apocalypse.


This competitive game has the players take on the role of the leader of a specific faction who has their own goals/agendas within the game’s systems.  The players will use their workers in a two-tier system where they can use their own buildings and places within the city or place those workers in exosuits and travel out into the wasteland to harvest/find resources.  The players may use a clever “loan” system that plays out like they are gaining resources from the future in order to survive the coming cataclysm.  However, the players must “payback” the resource before too long or they may create anomalies in the time line.  I love the theme of this game and adore worker placement.  The art is amazing the production is fantastically done which puts this game on my top 5 interests list at number three!



Keyper is a boardgame set in the same world as Keyflower and Key Market.  This game is also designed by Richard Breese and released by HUCH! and R&D Games.  The game uses worker-placment, set-collection and tile/board placement while the players build their villages.


This competitive game has players building up their particular village in order to score the most points possible.  The players will use their different meeples (Keyples) which stand in for different jobs in the village to get different resources.  The players will get to draft some building tiles and place them on their personal village boards which will give them different spaces to place their Keyples.  The place where this game has really piqued my interest is in the country boards.  These are made so that they flip to different mixtures of the squares depending on what season it is.  I’ve had my eye on this game since it hit Kickstarter last year and I’m really excited to try it out!



Altiplano is a bag-building game set in the South American highlands of the Andes.  The game is designed by Reiner Stockhausen and published by dlp games and Renegade Game Studios.  The game uses bag-building, action-point allowance system and variable player powers as its primary gaming mechanisms as the players attempt to turn lower priced goods into higher priced ones for point scoring.


This competitive game has the players building up their bag of resources so that they are able to turn them into higher scoring resources.  The players start off with a few resources and can use them in different boards to convert them.  The players will also look to get silver and different lands that they can also use.  This game has been on my radar for some time as I am very intrigued by the idea of a bag-builder along with the engine building and this looks like the best version of those ideas.  I am really looking forward to when this game is released and can’t wait to try it out!

Alright, there you have it!  These are my top 5 game interests from 2017.  While I haven’t yet had the chance to play these particular games I’d love to get the chance in the near future!  Keep on watching the blog as I’m about to move into my top game interests from 2018.  These are all games that I’m interested in that haven’t come out yet this year or ones that I haven’t yet gotten a chance to play.  Thanks so much for reading and I hope you enjoyed.  Until next time, game on!

Sunday, April 15, 2018

Obligatory End of 2017 Post Part III: Top Interests of 2017: Honorable Mentions

Alright, back to my “End of 2017” series.  This post is one I do every year and this one is no different.  I like to take a look back at the year and find some of the games that I missed that I’d really like to try out at some point.  Some of these are games that I would really like to own and others I’m just interested in trying out to see how they are.  This post will take a quick look at 12 different games that I haven’t yet played from 2017 but I would really like to try out.  My next post will take a look at the top 5 games from 2017 that I’m interested in trying out and will go a little more in depth than these ones.  I may end up getting some of these games at some point and then again maybe I won’t…I guess we’ll see eventually!  Before I move onto the post feel free to check out my previous two posts in the series which take a look at my final gaming statistics from 2017 and also my yearly “Late-ie” awards.



Alright, now with that out of the way we can go ahead and move onto the main part of the post.  These are the honorable mentions that make my list but don’t quite make the top 5.  Thanks for reading and I hope you enjoy!


This is an engine building, hand management game from designers Marcin Senior Ropka and Viola KijowskaThe game looks like a really fun card game with multi-use cards which is one of my favorite mechanisms in a game.  I’m looking forward to trying this one out.


This is an economic, tile-placement, farming game designed by Michael Kiesling and Andreas SchmidtThis one looks like an elegant Euro-style game where you want to balance your cloister’s garden and harvesting resources for points.  It looks like a really good game by an excellent designer.


This is an economic, tile-placement and hand-management game designed by the great Vital Lacerda.  He is known for heavy Euro-style games and this one looks no different.  Players will control their cards and help to rebuild the city of Libson, Portugal.  This is one I’m really looking forward to.


This is a hand-management, card-drafting, tableau-building game designed by Martin WallaceThis is the second edition of the original and it looks so amazingly streamlined and amazing!  The card-drafting in this particular game looks amazing and so elegant and I’d love to try it out!


This is a worker-placement, economic game from the master designer Uwe Rosenberg.  This game is one that interests me simply due to the pedigree of its designer.   I love that this is a shorter Uwe game and it looks like a ton of fun.


This is a card-drafting and hand-management game designed by Masato Uesugi.  This game looks great!  I love card-drafting as a mechanism and that is basically what this game it pasted on top of beautiful artwork.  I am really looking forward to trying this game out and will probably buy it when it gets a wider release.


This is a hand-management, area-control, civilization game designed by Travis Chance, Jonathan Gilmour and Nick Little.  This game looks absolutely beautiful.  I love the art and the aesthetics of the game and think that is probably what has really drawn me in.  I usually don’t love area-control games but I think I would dig this one.


This is a tile-placement, hand-management game designed by the power duo of Michael Kiesling and Wolfgang KramerThis is here mostly due to the duo of designers and how great they are.  Every game I’ve played by these two guys has been elegant and fun so I’m wanting to try this out.


This is a tile-placement, card-drafting and set-collection game designed by Michael Kiesling.  This game hits my radar because of the graphics and art of the game along with the designer.  Anything Kiesling does will at least get a head turn from me.


This is a tile-placement, dice-rolling, farming game designed by Eilif Svenson and Kristian Amundsen ØstbyThis game has gotten rave reviews across the board and has dice-drafting in it which is one of my current favorite boardgame mechanisms.  These are just a couple of the reasons I’m looking forward to trying it.


This is a set-collection, card-drafting and area-control game designed by J. Alex Kevern.  This game seemed to come out of nowhere right around Origins this past year and really got a bunch of buzz around it.  I love the idea of how “mathy” this game is and would really like to try it out.


This is a set-collection and route-building game designed by Bruno Cathala and Marc PaquienThis game really hit my radar because of the publisher, designer and how absolutely beautiful it is.  This game just looks beautiful and is so very eye-catching.  Besides looking great, the game looks like it is a bunch of fun to play and look forward to trying it out.

Well all, there you have it.  These are just some of the games from this past year that are on my radar and have me very interested in trying them out.  I am looking very forward to checking out some of these games and already have plans of purchasing one or two of them.  The next post that I should have up in the next few days will be my top 5 game interests from 2017.  Thanks so much for taking the time to read and I hope you enjoyed!  Until next time, game on!

Thursday, February 22, 2018

Obligatory End of 2017 Post Part II: The “Late-ies” Awards (Best of 2017)

Alright, we’re back with my “End of 2017” series and this post is one of my favorites of the year.  This will take a look at some different categories that I choose every year and give my winners in those categories.  


This isn’t the “usual” categories (i.e. “best game of the year”) because I haven’t even come close to playing all of the 2017 releases out there but there are a ton of categories that I can still weigh in on!  Before we move on to the 2017 “Late-ies” Awards feel free to check out the first post in my current series at the link below.


Alright, now with that out of the way we can go ahead and move on to the awards.  Thanks for taking the time to read and I hope you enjoy the third annual “Late-ies” Awards!

Best Overall Art:
First Runner Up – Near and Far (Red Raven Games)
Winner – Yamataï (Days of Wonder)


This category was a tough one this year.  I looked at all of the games and ended up landing on Yamataï.  This game has some absolutely amazing art that is all throughout the game.  The game’s art is done by Jérémie Fleury and looks absolutely incredible on the board and tiles.  I love what he did with the direction of the art and thus it takes home the trophy in overall art.

Best Card Art:
Second Runner Up – Villages of Valeria (Daily Magic Games)
First Runner Up – Tiny Epic Quest (Gamelyn Games)


This was another really tough category!  The last few years haven’t been nearly as difficult with some of these are categories but so many games are going with amazing artists!  I ended up choosing the art done on the cards in this game because they are so very vibrant and beautiful and just ooze the theme throughout them.

Best Board Art:
Second Runner Up – Yamataï (Days of Wonder)
First Runner Up – Anachrony (Mindclash Games)
Winner – Outlive (La Boite de Jeu)


This wasn’t quite as difficult of a category as I saw this board an immediately thought it looked amazing!  The art just pops off the board and looks like a city that has going through difficult times.  I love it when a board just looks incredible and this one takes the award for board art this year!

Best Box Art:
Second Runner Up – Noria (Edition Spielwiese/Stronghold Games)
First Runner Up – Charterstone (Stonemaier Games)


This was another category that was a homerun in my mind!  I think Kwanchai Moriya is an incredible artist and I love what he did with this game.  Everything from the box art to the cards to the board art oozes a retro-90’s theme and I love what he’s done.

Best Graphic Design:
Second Runner Up – Dice Forge (Libellud)
First Runner Up – Century: Golem Edition (Plan B Games)


This category is always a tough one for me to choose.  Do I pick the overall presentation or some specific icons that work really well?  This year I gave the award to Quests of Valeria which I think pulled off the whole package.  The game looks amazing with the art and matches up very well with some nice iconography.

Best Components:
First Runner Up – Dinosaur Island (Pandasauras Games)


Incredibly heat transferred dice, 11.5 gram poker chips with some awesome stickers, pvc cards and neoprene mats…all in a great insert.  Yeah, this category was taken ever since I opened up this box and saw the contents.  It just makes me super glad that I’ll be getting even more content this year!

Best Miniatures:
First Runner Up – Massive Darkness (CMON)


Every year it seems that there are even more amazing miniatures being made in the industry and this year isn’t a different.  I think the overall quality and detail of the miniatures from Mythic Battles: Pantheon are absolutely amazing and because of this get the “Late-ie” award for best miniatures in 2017.

Best Artist:


This year’s best artist was a no brainer for me.  Kwanchai Moriya has done so many amazing pieces for different boardgames and this year was his best in my opinion.  I especially loved the artwork done for Dinosaur Island and how bright and colorful it was and how much it screamed of the 1990’s.  I can’t wait to see what he has in store for next year.

Best Designer:


Now this was a tough category.  I absolutely loved the games that these designers put out this year and it was tough for me to give one of the top billing.  In the end I went with Kiesling due to the fact that he just had a ridiculous amount of games come out that were loved and highly respected.  Any one of these designers could have gotten the award in my opinion, but in the end it went to Kiesling!

Best Publisher:


This was another tough category as I had a really hard time choosing between the top 2.  I decided to give the award to Renegade Game Studios because they had so many different releases and really didn’t have much of a misstep in those releases.  I can’t wait to see what games they have in store for us next year as I think it will be even better!

Best Box Insert:
Second Runner Up – Lisboa (Eagle-Gryphon Games)
First Runner Up – Dice Forge (Libellud)


This was a slam dunk.  I got Wasteland Express Delivery Service and opened up the box and knew that it would win my best box insert award for the year.  This is so cleverly packaged and Game Trayz has done another amazing job with their custom, vacuum molded inserts.

Best Game Mechanism:


This year’s winner for the best game mechanism is one that I’m not generally a huge fan of.  After looking at all of the different games and what categories they go in I had to give it to pick-up-and-deliver!  So many good games were made this past year with the pick-up-and-deliver mechanism and I’m happy to say that it gets the nod!

Best Use of an App:


This was a tough category for me.  I love what the app does in a game like First Martians.  I also love what the app adds to Imperial Assault.  However, in the end I went with the Unlock! series of games.  This app creates such an interesting experience and really runs the “escape room” game in a way that makes it incredibly interesting and actually replayable which is also cool.

Best General Game Theme:
Second Runner Up – Theme Parks (Dinosaur Island/Unfair/Bärenpark/Coaster Park/Isle of Monsters)


There were some great themes out there this year.  I loved what some games were doing with the theme park idea.  We had bear parks, dinosaur parks and coaster parks.  I also love how many games came out with the post-apocalyptic theme.  However, in the end I went with the space theme.  The games that came out with this theme this year were absolutely amazing and thus it gets the win!

Best Specific Game Theme:
Second Runner Up – Painting with Bob Ross (Bob Ross: Art of Chill Game)
First Runner Up – Building a dinosaur park (Dinosaur Island)
Winner – Running a fantasy library (Ex Libris)


This category was nearly an automatic win.  When I saw the game Ex Libris come out with the super-cool fantasy library theme I was automatically taken!  While Dinosaur Island nearly took the top in the end I chose the fantasy library over the dinosaur park.

Best Dice:
Second Runner Up – Dice Forge (Libellud)
First Runner Up – Too Many Bones (Chip Theory Games)


This was really a two way race for the win between my beloved Too Many Bones and Dinosaur Island.  The dice in Too Many Bones are absolutely incredible and the heat transfer on them is great as they’ve not even started to show wear.  However, while I absolutely adore the dice in Too Many Bones, the dice in Dinosaur Island look incredible and are amazingly thematic!  Gilmour stated during an update in the campaign that they wanted the dice to look like amber that a fossil would have been in and they succeeded!  Rumor has it that they are planning on releasing a Kickstarter expansion sometime this year and I’m pumped for that!

Best Innovation:
First Runner Up – The 7th Continent (Serious Poulp)


The best innovation category is always a tough one for me.  I’ll go through the list of 2017 games and try to find those games that truly have something different and that can be tough.  This year these are the three games I landed on having something different in them that I think could last.  The winner however was Noria for the wheels that hold the different actions the player can take during the game.  These constantly shift which change what actions can be taken in what order and make the game look very interesting as well.

Best “Gimmick”:
Second Runner Up – Changeable Workers (Chimera Station)
First Runner Up – Changeable Dice (Dice Forge)
Winner – Folding Player Boards (Keyper)


This year’s “gimmick” category was interesting.  I use the gimmick category as one where there is some sort of interesting component or mechanism that isn’t used often (or at all that I know of) but it is something I don’t really think will be followed by other games.  This year’s “gimmicks” that I thought were cool are the changeable workers in Chimera Station, the changeable dice in Dice Forge and the folding player boards in Keyper.  I ended up on the folding player boards on Keyper because I think they are so cool and really work with the game but I doubt they’ll take off as a common component.

Well everyone, there you have it!  These are all of the “Late-ie” award winners for the year of 2017.  This is always a labor of love going through all of these games and giving out the awards but I love doing it!  I can’t wait to see what 2018 has in store and which games will take home the awards next year.  If you can think of any other categories I should include just let me know!  Keep an eye out for my next post in the “End of 2017” series which will take a look at games from 2017 that I haven’t yet been able to try but am really interested in!  Thanks so much for reading and I hope you enjoyed it!  Until next time, game on!

Sunday, January 21, 2018

Obligatory End of 2017 Post Part I: Final Statistics from 2017

Alright, now let’s take a look at my next series.  This series is going to be looking at a whole bunch of things from 2017.  The first post will take a look at the final gameplays statistics for 2017.  I’ve done this every year so if you’re curious what my previous stats were I’ll leave the links just below.



So this post will take a look at my final statistics from all of 2017.  I’ve mentioned this before but I don’t put Asmodee as a separate publisher for the sake of these statistics (unless they are the only developer) because it would make them boring!  Instead I’ve split them into all of their different publishing houses.  The next post I’m working on now is my annual “Late-ies” awards for some “best of” categories that I’m interested in.  Finally I’ll take a look at some things I’m interested in from 2017 that I haven’t played yet and then look ahead to some games I’m looking forward to in 2018.  Enjoy the read!


Final Statistics from 2017:
Total plays in 2017 – 660
Total unique games played in 2017 – 142
Total new unique games played in 2017 – 70
Total new unique games played with a 2017 release date (recognized by BoardGameGeek) – 34
Most total plays in a month – 82 (November)
Most plays of a unique game in 2017 – 38 (Sentinels of the Multiverse)
Most unique games played in a month – 34 (August/November)
Most plays of a game in a month – 16 (Fabled Fruit/January)
Most months a unique game was played in 2017 – 8 (Gloomhaven/Ticket to Ride)
Total designers (recognized by BoardGameGeek) played in 2017 – 149
Most unique games by a designer played in 2017 – 6 (Uwe Rosenberg)
Most plays of all games by a unique designer in 2017 – 41 (Uwe Rosenberg)
Total publishers (recognized by BoardGameGeek) played in 2017 – 88
Most unique games by a publisher played in 2017 – 10 (Z-Man Games)
Most plays of all games by a unique publisher in 2017 – 52 (Greater Than Games/Stronghold Games)
Total games acquired in 2017 – 37
Total games acquired with a 2017 release date (recognized by BoardGameGeek) – 21
Total game expansions acquired in 2017 – 17
Total game expansions acquired with a 2017 release date (recognized by BoardGameGeek) – 12
Total Half-Dollars (50 plays, or more, of a game) in 2017 – N/A
Total Quarters (25 plays, or more, of a game) in 2017 – 2
Total Dimes (10 plays, up to 24, of a game) in 2017 – 22
Total Nickels (5 plays, up to 9, of a game) in 2017 – 22


Half-Dollars in 2017 (total plays in parenthesis):
N/A


Quarters in 2017 (total plays in parenthesis):


Dimes in 2017 (total plays in parenthesis):
Coup (20)
Red7 (13)
Bohnanza (12)
Kanagawa (12)
Triplock (12)
Codenames (10)
Tokaido (10)
Unfair (10)


Nickels in 2016 (Total plays in parenthesis):
SeaFall (6)
Harvest (5)
Unearth (5)


Well, there you have it!  It was a great year of some awesome games and I am really looking forward to what 2018 has in store!  If you’re more curious about plays feel free to check out BoardGameGeek and take a look at my handle, LateToTheTable for more information.  Thank so much for reading and I hope you enjoyed.  Until next time, game on!