Alright, back to my “End of 2017” series. This post is one I do every year and this one
is no different. I like to take a look
back at the year and find some of the games that I missed that I’d really like
to try out at some point. Some of these
are games that I would really like to own and others I’m just interested in
trying out to see how they are. This
post will take a quick look at 12 different games that I haven’t yet played
from 2017 but I would really like to try out.
My next post will take a look at the top 5 games from 2017 that I’m
interested in trying out and will go a little more in depth than these
ones. I may end up getting some of these
games at some point and then again maybe I won’t…I guess we’ll see
eventually! Before I move onto the post
feel free to check out my previous two posts in the series which take a look at
my final gaming statistics from 2017 and also my yearly “Late-ie” awards.
Alright, now with that out of the way we can go ahead and
move onto the main part of the post.
These are the honorable mentions that make my list but don’t quite make
the top 5. Thanks for reading and I hope
you enjoy!
This is an engine building, hand management game from
designers Marcin Senior Ropka and Viola Kijowska. The game looks like a really fun card game
with multi-use cards which is one of my favorite mechanisms in a game. I’m looking forward to trying this one out.
This is an economic, tile-placement, farming game
designed by Michael Kiesling and Andreas Schmidt. This one looks like an elegant Euro-style
game where you want to balance your cloister’s garden and harvesting resources
for points. It looks like a really good
game by an excellent designer.
This is an economic, tile-placement and hand-management
game designed by the great Vital Lacerda.
He is known for heavy Euro-style games and this one looks no
different. Players will control their
cards and help to rebuild the city of Libson, Portugal. This is one I’m really looking forward to.
This is a hand-management, card-drafting,
tableau-building game designed by Martin Wallace. This is the second edition of the original
and it looks so amazingly streamlined and amazing! The card-drafting in this particular game
looks amazing and so elegant and I’d love to try it out!
This is a worker-placement, economic game from the master
designer Uwe Rosenberg. This game is one
that interests me simply due to the pedigree of its designer. I love that this is a shorter Uwe game and
it looks like a ton of fun.
This is a card-drafting and hand-management game designed
by Masato Uesugi. This game looks
great! I love card-drafting as a
mechanism and that is basically what this game it pasted on top of beautiful
artwork. I am really looking forward to
trying this game out and will probably buy it when it gets a wider release.
This is a hand-management, area-control, civilization
game designed by Travis Chance, Jonathan Gilmour and Nick Little. This game looks absolutely beautiful. I love the art and the aesthetics of the game
and think that is probably what has really drawn me in. I usually don’t love area-control games but I
think I would dig this one.
This is a tile-placement, hand-management game designed
by the power duo of Michael Kiesling and Wolfgang Kramer. This is here mostly due to the duo of
designers and how great they are. Every
game I’ve played by these two guys has been elegant and fun so I’m wanting to
try this out.
This is a tile-placement, card-drafting and
set-collection game designed by Michael Kiesling. This game hits my radar because of the
graphics and art of the game along with the designer. Anything Kiesling does will at least get a
head turn from me.
This is a tile-placement, dice-rolling, farming game
designed by Eilif Svenson and Kristian Amundsen Østby. This game has gotten rave reviews across the
board and has dice-drafting in it which is one of my current favorite boardgame
mechanisms. These are just a couple of
the reasons I’m looking forward to trying it.
This is a set-collection, card-drafting and area-control
game designed by J. Alex Kevern. This
game seemed to come out of nowhere right around Origins this past year and
really got a bunch of buzz around it. I
love the idea of how “mathy” this game is and would really like to try it out.
This is a set-collection and route-building game designed
by Bruno Cathala and Marc Paquien. This game
really hit my radar because of the publisher, designer and how absolutely
beautiful it is. This game just looks
beautiful and is so very eye-catching.
Besides looking great, the game looks like it is a bunch of fun to play
and look forward to trying it out.
Well all, there you have it. These are just some of the games from this
past year that are on my radar and have me very interested in trying them
out. I am looking very forward to
checking out some of these games and already have plans of purchasing one or
two of them. The next post that I should
have up in the next few days will be my top 5 game interests from 2017. Thanks so much for taking the time to read
and I hope you enjoyed! Until next time,
game on!
No comments:
Post a Comment