Alright, we’re back with my “End of 2017” series and this
post is one of my favorites of the year.
This will take a look at some different categories that I choose every
year and give my winners in those categories.
This isn’t the “usual” categories (i.e. “best game of the year”) because
I haven’t even come close to playing all of the 2017 releases out there but
there are a ton of categories that I can still weigh in on! Before we move on to the 2017 “Late-ies”
Awards feel free to check out the first post in my current series at the link
below.
Alright, now with that out of the way we can go ahead and
move on to the awards. Thanks for taking
the time to read and I hope you enjoy the third annual “Late-ies” Awards!
Best Overall Art:
Second Runner Up – Spirit Island (Greater Than Games/Fabled Nexus)
First Runner Up – Near and Far (Red Raven Games)
Winner – Yamataï (Days of Wonder)
This category was a tough one this year. I looked at all of the games and ended up
landing on Yamataï. This game has some
absolutely amazing art that is all throughout the game. The game’s art is done by Jérémie Fleury and
looks absolutely incredible on the board and tiles. I love what he did with the direction of the
art and thus it takes home the trophy in overall art.
Best Card Art:
Second Runner Up – Villages of Valeria (Daily Magic Games)
First Runner Up – Tiny Epic Quest (Gamelyn Games)
Winner – Century: Golem Edition (Plan B Games)
This was another really tough category! The last few years haven’t been nearly as
difficult with some of these are categories but so many games are going with
amazing artists! I ended up choosing the
art done on the cards in this game because they are so very vibrant and
beautiful and just ooze the theme throughout them.
Best Board Art:
Second Runner Up – Yamataï (Days of Wonder)
First Runner Up – Anachrony (Mindclash Games)
Winner – Outlive (La Boite de Jeu)
This wasn’t quite as difficult of a category as I saw
this board an immediately thought it looked amazing! The art just pops off the board and looks
like a city that has going through difficult times. I love it when a board just looks incredible
and this one takes the award for board art this year!
Best Box Art:
First Runner Up – Charterstone (Stonemaier Games)
Winner – Dinosaur Island (Pandasauras Games)
This was another category that was a homerun in my
mind! I think Kwanchai Moriya is an
incredible artist and I love what he did with this game. Everything from the box art to the cards to
the board art oozes a retro-90’s theme and I love what he’s done.
Best Graphic Design:
Second Runner Up – Dice Forge (Libellud)
First Runner Up – Century: Golem Edition (Plan B Games)
Winner – Quests of Valeria (Daily Magic Games)
This category is always a tough one for me to
choose. Do I pick the overall
presentation or some specific icons that work really well? This year I gave the award to Quests of
Valeria which I think pulled off the whole package. The game looks amazing with the art and
matches up very well with some nice iconography.
Best Components:
Second Runner
Up – Wasteland Express Delivery Service (Pandasauras Games)
First Runner Up – Dinosaur Island (Pandasauras Games)
Winner – Too Many Bones (Chip Theory Games)
Incredibly heat transferred dice, 11.5 gram poker chips
with some awesome stickers, pvc cards and neoprene mats…all in a great
insert. Yeah, this category was taken
ever since I opened up this box and saw the contents. It just makes me super glad that I’ll be
getting even more content this year!
Best Miniatures:
Second Runner Up – Dark Souls: The Board Game (Steamforged Games Ltd.)
First Runner Up – Massive Darkness (CMON)
Winner – Mythic Battles: Pantheon (Monolith)
Every year it seems that there are even more amazing
miniatures being made in the industry and this year isn’t a different. I think the overall quality and detail of the
miniatures from Mythic Battles: Pantheon are absolutely amazing and because of
this get the “Late-ie” award for best miniatures in 2017.
Best Artist:
Second Runner Up – Mihajlo Dimitrievski (Viral/Quests of Valeria/The Pioneers Program/King’s Life/Claim)
First Runner Up – Beth Sobel (Path of Light and Shadow/Herbacious/Trickster: Champions of Time/Coldwater Crown/Atlas: Enchanted Lands)
Winner – Kwanchai Moriya (Dinosaur Island/Flip Ships/Favelas/Island Hopper/Isle of Monsters/Coaster Park/Catacombs & Castles)
This year’s best artist was a no brainer for me. Kwanchai Moriya has done so many amazing
pieces for different boardgames and this year was his best in my opinion. I especially loved the artwork done for
Dinosaur Island and how bright and colorful it was and how much it screamed of
the 1990’s. I can’t wait to see what he
has in store for next year.
Best Designer:
First Runner Up – Jonathan Gilmour (Dinosaur Island/Wasteland Express Delivery Service/Path of Light and Shadow/Outpost: Siberia/Flick ‘em Up!: Dead of Winter/Heroes and Tricks)
Now this was a tough category. I absolutely loved the games that these
designers put out this year and it was tough for me to give one of the top
billing. In the end I went with Kiesling
due to the fact that he just had a ridiculous amount of games come out that
were loved and highly respected. Any one
of these designers could have gotten the award in my opinion, but in the end it
went to Kiesling!
Best Publisher:
First Runner Up – Pandasauras Games (Dinosaur Island/Wasteland Express Delivery Service/Coaster Park/Red Scare/King’s Life)
Winner – Renegade Game Studios (Ex Libris/Altiplano/Flip Ships/Scott Pilgrim’s Precious Little Card Game/Clank! In! Space!/Castles of Caladale/Flatline/The Fox in the Forest/Atlas: Enchanted Lands/Sentient/Pie Town/Topiary)
This was another tough category as I had a really hard
time choosing between the top 2. I
decided to give the award to Renegade Game Studios because they had so many
different releases and really didn’t have much of a misstep in those
releases. I can’t wait to see what games
they have in store for us next year as I think it will be even better!
Best Box Insert:
Second Runner Up – Lisboa (Eagle-Gryphon Games)
First Runner Up – Dice Forge (Libellud)
This was a slam dunk.
I got Wasteland Express Delivery Service and opened up the box and knew
that it would win my best box insert award for the year. This is so cleverly packaged and Game Trayz
has done another amazing job with their custom, vacuum molded inserts.
Best Game Mechanism:
Second Runner Up – Hand-Management (Gloomhaven/The 7th Continent/Pandemic Legacy: Season 2/Spirit Island/Century: Spice Road/Lisboa/Unfair/Alien Artifacts/Villages of Valeria/Quests of Valeria/London (Second Edition))
First Runner Up – Tile-Placement (Azul/Whistle Stop/Dinosaur Island/Indian Summer/Keyper/Queendomino/Bärenpark/Lisboa/Magic Maze/Heaven & Ale/Riverboat/The Palace of Mad King Ludwig)
Winner – Pick-up-and-Deliver (Wasteland Express Delivery Service/Whistle Stop/Pandemic Legacy: Season 2/The Ruhr: A Story of Coal Trade/Island Hopper/Star Cartel/Gascony’s Legacy)
This year’s winner for the best game mechanism is one
that I’m not generally a huge fan of.
After looking at all of the different games and what categories they go
in I had to give it to pick-up-and-deliver!
So many good games were made this past year with the pick-up-and-deliver
mechanism and I’m happy to say that it gets the nod!
Best Use of an App:
Second Runner Up – Imperial Assault: Legends of the Alliance (Fantasy Flight Games)
First Runner Up – First Martians: Adventures on the Red Planet (Portal Games)
Winner – Unlock! Escape Adventures (Space Cowboys)
This was a tough category for me. I love what the app does in a game like First
Martians. I also love what the app adds
to Imperial Assault. However, in the end
I went with the Unlock! series of games.
This app creates such an interesting experience and really runs the “escape
room” game in a way that makes it incredibly interesting and actually
replayable which is also cool.
Best General Game
Theme:
First Runner Up – Post-Apocalyptic (Wasteland Express Delivery Service/Pandemic Legacy: Season 2/Fallout/Anachrony/Outlive/Aeon’s End: War Eternal)
Winner – Space (Pulsar 2849/Gaia Project/Clank! In! Space!/Twilight Imperium: Fourth Edition/Chimera Station/High Frontier (3rd Edition)/Flatline/First Martians: Adventures on the Red Planet)
There were some great themes out there this year. I loved what some games were doing with the
theme park idea. We had bear parks,
dinosaur parks and coaster parks. I also
love how many games came out with the post-apocalyptic theme. However, in the end I went with the space
theme. The games that came out with this
theme this year were absolutely amazing and thus it gets the win!
Best Specific Game Theme:
Second Runner Up – Painting with Bob Ross (Bob Ross: Art of Chill Game)
First Runner Up – Building a dinosaur park (Dinosaur Island)
Winner – Running a fantasy library (Ex Libris)
This category was nearly an automatic win. When I saw the game Ex Libris come out with
the super-cool fantasy library theme I was automatically taken! While Dinosaur Island nearly took the top in
the end I chose the fantasy library over the dinosaur park.
Best Dice:
Second Runner Up – Dice Forge (Libellud)
First Runner Up – Too Many Bones (Chip Theory Games)
Winner – Dinosaur Island (Pandasauras Games)
This was really a two way race for the win between my
beloved Too Many Bones and Dinosaur Island.
The dice in Too Many Bones are absolutely incredible and the heat
transfer on them is great as they’ve not even started to show wear. However, while I absolutely adore the dice in
Too Many Bones, the dice in Dinosaur Island look incredible and are amazingly
thematic! Gilmour stated during an
update in the campaign that they wanted the dice to look like amber that a
fossil would have been in and they succeeded!
Rumor has it that they are planning on releasing a Kickstarter expansion
sometime this year and I’m pumped for that!
Best Innovation:
Second Runner Up – Legacy of Dragonholt (Fantasy Flight Games)
First Runner Up – The 7th Continent (Serious Poulp)
The best innovation category is always a tough one for
me. I’ll go through the list of 2017
games and try to find those games that truly have something different and that
can be tough. This year these are the
three games I landed on having something different in them that I think could
last. The winner however was Noria for
the wheels that hold the different actions the player can take during the
game. These constantly shift which
change what actions can be taken in what order and make the game look very
interesting as well.
Best “Gimmick”:
Second Runner Up – Changeable Workers (Chimera Station)
First Runner Up – Changeable Dice (Dice Forge)
Winner – Folding Player Boards (Keyper)
This year’s “gimmick” category was interesting. I use the gimmick category as one where there
is some sort of interesting component or mechanism that isn’t used often (or at
all that I know of) but it is something I don’t really think will be followed
by other games. This year’s “gimmicks”
that I thought were cool are the changeable workers in Chimera Station, the
changeable dice in Dice Forge and the folding player boards in Keyper. I ended up on the folding player boards on
Keyper because I think they are so cool and really work with the game but I doubt
they’ll take off as a common component.
Well everyone, there you have
it! These are all of the “Late-ie” award
winners for the year of 2017. This is
always a labor of love going through all of these games and giving out the
awards but I love doing it! I can’t wait
to see what 2018 has in store and which games will take home the awards next
year. If you can think of any other
categories I should include just let me know!
Keep an eye out for my next post in the “End of 2017” series which will
take a look at games from 2017 that I haven’t yet been able to try but am
really interested in! Thanks so much for
reading and I hope you enjoyed it! Until
next time, game on!
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