Showing posts with label End of 2016. Show all posts
Showing posts with label End of 2016. Show all posts

Wednesday, May 24, 2017

Obligatory End of 2016 Post Part VIII: Top Interests of 2017: Top 10 List (Games 1-5)

Alright!  I’ve finally made it to the end of my “End of 2016” posts with the top 5 games that I’m interested in that are coming out (or have come out) in 2017!  These are all games that I haven’t had a chance to play or try out yet but they are the games that I’m incredibly curious about.  Before I go on to the next five games feel free to check out the provided links to see the previous posts in the series.








Okay, with that out of the way let’s move on to the main event!  These are games 1-5 on my top 10 post thus placing them at a place where there is a good chance that I’ll pick them up at some point during the year!  I am very excited for these games!  I hope you enjoy the read!



Charterstone is a Legacy-esque game where players will be building up the kingdom of Greengully by colonizing a new area.  The game is designed by Jamey Stegmaier and released by Stonemaier Games.  The game uses worker placement, action selection and Legacy-styled ideas as its primary mechanisms in the colony building game.


Each player takes the role of a citizen who is chosen by the Forever King of the kingdom of Greengully to help colonize a new area beyond their borders.  The players will mainly use actions that are on the board and during the game will be creating new ones by placing stickers on the board which will open up new and different actions.  In the beginning there won’t be much to choose from but as the game continues more and more actions are opened up thus creating new and different choices throughout the experience.  The players will go through 12 games building up their charter and by the end will have a one-of-a-kind charter that they created.  I’m really looking forward to this game as I think Stegmaier does a great job with his games in both scope and execution.



Dinosaur Island is a worker placement game where players will be building up their dinosaur park much like the movie Jurassic Park.  The game is designed by Jonathan Gilmour and Brian Lewis and is published by Pandasaurus Games.  The game uses worker placement, set collection, tile placement and dice rolling as its primary mechanisms as the players work on their parks.


Each player will get a board where they will be creating their dinosaur park by gaining new DNA strains in order to combine them and bring the extinct creatures back to life.  The players will be able to place their workers to create new rides, enclosures and vendors.  They will also be able to gain different strains of DNA in order to create different dinosaurs.  You can create friendly herbivores or move even further in the DNA strains and create the hungry carnivores.  Bringing on a pack of velocirapors can bring a lot of excitement in the park but it could prove disastrous if they break out and eat the park visitors!  I love the theme of this game and think the art by Kwanchai Moriya is perfectly suited for the game.



Alien Artifacts is a multi-use card game where players will be using their cards to explore, expand, exploit and exterminate.  The game is designed by Marcin Senior Ropka and Viola Kijowska and published by Portal Games.  The game uses multi-use cards, card drafting and exploration as its primary mechanisms as the players will be creating their corporation and exploring the galaxy.


Each player takes on the role of an interplanetary corporation who is trying to its power in the galaxy by building their ship, researching new technologies, and exploring the galaxy for things/beings to exploit.  Every turn the players will get to draw some cards and then use them in different ways.  This game is a multi-use card game so there are many options and decisions to make for every card the player takes.  These cards will let the players do a variety of actions including discovering planets, buy technologies, increasing military might, and increasing your holdings just to name some of the decisions.  The art is starting to look very good and with Portal Games driving the ship I think this will be an excellent game that I can’t wait to get my hands on!



Victorian Masterminds is a worker placement game where players will take on the role of villains after the death of Sherlock Holmes as they vie for their chance to take over the world and wreak havoc.  The game is designed by prolific greats, Antoine Bauza and Eric M. Lang and is published by Space Cowboys.  The game uses worker placement and action selection as its primary mechanisms as the players will be attempting to cause as many problems and terror in the world as possible.


Each player will take on the role of a villain mastermind as they are attempting to create the most devastation after the death of the great Sherlock Holmes.  They will take their worker agents and place them in different spaces, face down, and then will flip them over and take the action of the space as well as the action of the agent they chose.  These agents are sent in to destroy buildings, kidnap scientists, complete missions and collect resources which they will use to create a death dealing machine.  I am very excited about this release as it is by two fantastic designers, published by a fantastic company, and has worker placement!



Pandemic Legacy: Season 2 is a Legacy-style game where players take on the role of survivors attempting to find out what is going on out in the world after tragedy strikes.  This game is designed by Rob Daviau and Matt Leacock and is published by Z-Man Games.  This game uses co-operative play, set collection, point-to-point movement and variable player powers as its primary mechanisms as the players attempt to stay alive and hopefully save humanity.


Each player takes on the role of a different survivor of a horrible, world-spanning plague which destroyed most of humanity in its wake.  This game is the second of the series and will feature Legacy elements as the players will fight to survive.  There isn’t a ton known about this game yet as they are trying to keep a tight lid on things so it is a surprise when it is released and gives the players a sense of discovery as the first one did.  This one finds the players on floating cites called “havens” just before they go out into the world to scout the areas and see what has happened during humanities absence.  This game is one of the most exciting game releases in a while and I can’t wait to get my hands on it and play it with my wife and friends.

Well, there you have it, games 1-5 of my top 10 interests from 2017 that I haven’t played or tried yet.  Thanks so much for reading throughout the “End of 2016” series and come on back for my next series which will take a look at the games coming out at Origins 2017.  Until next time, game on!

Thursday, May 18, 2017

Obligatory End of 2016 Post Part VII: Top Interests of 2017: Top 10 List (Games 6-10)

Okay, with the Honorable Mentions out of the way let’s move on to the top 10 games of my 2017 interests.  These are all games that I’m very interested in and think that they are all going to be good games.  I’m looking forward to being able to check many of these out and I’m sure at least some of them will make it into my collection at some point.  Before I move on feel free to check out my previous posts in my “End of 2016” series (which I know is going pretty far into 2017!) at the links provided below.







Alright, now we can move on to the meat of the post.  These are games 6-10 on my top 10 list of games from my 2017 interests.  The next post will be the top 5 games of my 2017 interests but until then enjoy the read!



Dice Forge is a dice rolling, dice-crafting card and dice game where each player is vying for a seat in heaven by defeating their rivals in battle.  The game is designed by Régis Bonnessèe and is published by Libellud with Asmodee.  The game uses simultaneous dice rolling and resource gathering along with a dice crafting mechanism in the 2-4 player dice chucker.


This is a game where each player will take and roll their dice during each player’s turn and gather the resources.  Then, the active player is able to take their actions to do different things during the turn.  The players will be able to buy different dice faces which will give them the ability to craft their dice and make them fit their strategy.  Upgrading the dice will make each action more powerful and give more resources which the players will be using to complete ordeals and gain glory points.  I am very excited about this game as I’m a huge fan of Seasons which is this designer's best game.



Spirit Island is a co-operative game where each player is a god on an island where they will need to fend off invading explorers in order to win.  This game is designed by R. Eric Reuss and is published by Greater Than Games division, Fabled Nexus.  This game uses hand management, card drafting and variable player powers as its primary game mechanisms in the co-operative experience.


In this game each player will take on the role of a god on an unnamed island that is being overtaken by a group of settlers who want to spread their blight of existence across the flawless island.  The players will have to co-operate and use their fast and slow powers in order to spread fear into the hearts of the colonists and force them off of your island paradise.  The game will progressively get more difficult as the islanders continue to ravage the land in order to create their towns and cities and spread themselves over the terrain.  I caught this game on Kickstarter last year but didn’t back it.  After doing more research I realized that this is a game that I’ll really like so I very well may pick it up at retail.



First Martians: Adventures on the Red Planet is a co-operative game where the players will attempt to survive the harshness of Mars.  This game is designed by Ignacy Trzewiczek and published by Portal Games.  It uses worker placement, storytelling and variable player powers as its primary mechanisms while the players co-operatively work to survive the harshness of the planet.


This game is actually a re-imagining of Ignacy’s previous work, Robinson Crusoe: Adventures on the Cursed Island.  This game will take the ideas of the original and push the boundaries a bit with the usage of an app.  The app will drive the card decks that were used in Robinson Crusoe and will allow the game to grow and change as the players make different choices during the game.  This game will have different difficulty levels (which the original did not) to allow for an easier or more difficult experience as tailored to the player’s wants.  The game also can be played as a one off, a campaign, or as an open world where they roam and explore for as long as they are able to survive.  I am quite excited about this game as Robinson Crusoe is one of the best co-operative games out there and I think this one will top or equal its predecessor.



Anachrony is a worker placement game where players have to balance the present day with the past as they will time travel in order to prepare their people for a coming apocalypse.  The game is designed by Richard Amann, Viktor Peter and Dávid Turczi and is published by Mindclash Games.  The game uses worker placement and variable player powers with the time travel theme as the players attempt to either escape or find a way to avert the apocalypse.


This game came out on Kickstarter last year and had a very good run.  The game is a very clever theme where each player will take control of a faction leader who is trying to make his/her faction the greatest of the four all the while trying to avoid the coming calamity.  The players will use different workers and place them in different action spots in order to take different resources and the like.  The workers can also be placed in mech suits and go out into the wastelands in order to complete missions and gain resources.  I love the look and scope of this game and would like to try it out!



Lisboa is a hand management game that takes place in during the mid-18th century while Lisboa was rebuilding after multiple tragedies and natural disasters that occurred.  The game is designed by Euro-master Vital Lacerda and published by Eagle-Gryphon games.  The games uses hand management, tile placement and area control as its primary mechanisms during the heavy, Euro-influenced gameplay.


This is another Eagle-Gryphon Kickstarter that had a very good run.  They have really been working with Vital Lacerda and I think they are completely doing justice to his amazing games.  I absolutely adore The Gallerist and think that I’d love this game as well.  The game finds each player taking on the role of a member of nobility as they are attempting to gain political influence in order to rebuild the city and take control of commerce, construction and other means of gain in this brilliant game.  The hand management is especially clever and I really love the use of tile placement as well.  Lacerda’s games are well oiled machines and I think this game is going to be no different than his others in that way.  On top of the amazing looking gameplay, the art and graphic design are wonderful as well!  I can’t wait to try this one out!

Alright, there are games 6-10 of my top 10 interests from the games coming out (or already come out) in 2017 that I haven’t yet been able to try.  This is shaping up to be a pretty good year and I’m excited for what incredible games are on the horizon!  Check in next time and I’ll complete my “End of 2016” series (finally) and move on to my Origins 2017 posts.  Thanks so much for reading!  Until next time, game on!

Sunday, May 7, 2017

Obligatory End of 2016 Post Part VI: Top Interests of 2017: Honorable Mentions

Alright, finally the last part of my “End of 2016” series.  This one has taken me a bit but I’m glad I took some good time to find some ideas of the games that I’m interested in hopefully coming out this year.  These are all games that have (or hopefully will have…) a 2017 release date.  There are some games (usually Kickstarters) coming out that I’ve left off the list because I think they will likely be 2018 releases and just want to stick to this year’s games.  This will be the first in the three posts.  This one will focus on some honorable mentions and some others that look interesting, the next will focus on games 6-10 and the final post will focus on games 1-5.  Before reading, feel free to check out the links below to check out the first 5 posts in my “End of 2016” series.






Alright, everyone back?  Now it’s time to move on to the main part of the post.  These are 5 games that just missed my top 10 interests of 2017 and thus get some honorable mentions.  Any one of these 5 games I’d love to try out and see how they are.  Thanks so much for checking this post and enjoy the read!

The first game that will be mentioned on the list is Sagrada, designed by Adrian Adamescu and Daryl Andrews and published by Floodgate Games.  This is a dice drafting and dice placement game that has you building a stained glass window.


You play a crafter who is making a stained glass window using your tools and colors in order to create the most beautiful work-of-art possible.  Each player will take turns rolling dice and then taking turns drafting said dice in order to place them on their boards in the best way to gain points.  Each player wants to be able to completely fill their board (if possible) so as not to get any negative points while trying to gain other points through different cards and objectives.  This game is absolutely beautiful and seems to have a really good, simple rule set that would be easy to teach new players and experienced alike.  I look forward to trying this one out as I love a good dice drafting game!

The next game to make my honorable mentions list is Vengeance, designed by Gordon Calleja and published by Mighty Boards.  This is a dice rolling and miniatures game with some card drafting that basically takes place in a revenge movie.


It finds player taking on the role of a hero who has been tortured by a gang (or gangs) that are in the game.  Your goal is to build up your character and level them up in order to go and enact your vengeance upon the gang during the game.  Each player will take part in two different phases, the montage phase and the fight phase.  The montage phase is much like a movie where the characters will heal up, upgrade themselves and their items and then scout ahead to see what each of the gang’s hideouts look like.  After the montage phase comes the fight phase.  This is the real meat of the game.  The players will pick one of the scouted gang areas and will end up rolling into the hideout and rolling dice in order to defeat the minions in order to make it to the boss.  When they make it there they will attempt to enact their bloody vengeance much in the style of a Tarantino movie!  This game’s theme really interests me as does the apparent dice-based puzzle that each fight ends up being.

The third game to hit the honorable mentions list is Yamataï, designed by Bruno Cathala and Marc Paquien and published by Days of Wonder.  This is a route building game with some amazing art and beautiful components as Days of Wonder is really known for.


Each player is competing with the other players in order to build palaces, torii, and other buildings in the land of Yamataï.  The players start by drafting tiles which will give them immediate actions and also their place in the turn order for the next round.  This is a very cool mechanism which gives the players more choices and decision points to make during their turn.  After they get their goods, each player will be able to put out ships which will build their routes along the islands.  They will then get the opportunity to take tiles, hire specialists, and build buildings which will gain points in different ways.  I am at a point where I’ll at least take a look at every Days of Wonder and Bruno Cathala game and this one looks like it will be another winner in their catalogue!

The next game (just one away from my top honorable mention) to hit the list is Flatline: A FUSE Aftershock Game, designed by Kane Klenko and published by Renegade Game Studios.  This is a co-operative, dice rolling, real time game that finds players helping those wounded after the bombs go off in the game, FUSE.


Each player will roll their dice and try to place them on the board co-operatively with the other players during 1 minute, timed intervals.  There will be wounded people and other ER emergencies which the players will have to deal with during the game.  I love that Klenko has designed another game in his FUSE universe and I’m sure this one will be just as good as its predecessor.

The final game, and thus my top honorable mention, to make the list is Founders of Gloomhaven, designed by Isaac Childres and published by Cephalofair Games.  This is a worker placement, city building and tile placement game which takes place in the Gloomhaven universe hundreds of years before the setting of the original.


Each player will take control of one of the races of the universe in their attempt to ban together (while gaining the most influence) to build the expansive city.  Each race will have their own strengths and weaknesses and thus will have to work closely with the other races in order to build the city.  I love the idea of a partial co-operative worker placement where the one who works the system the best will win.  I love Gloomhaven and can’t wait to try this one when it gets a release!

These are the five games that just barely missed my top 10 game interests that are coming out in 2017.  These games all deserve a mention as they are pretty high up on my list of interests that I haven’t played yet.  Below are twelve more games that I feel should get some sort of mention even though they didn’t “technically” make my list.



Alright, there we go!  These are my honorable mentions (along with some extras!) from the 2017 games that I haven’t yet played.  I’m sure there are many games I’ve missed and there are many more games that I probably don’t even know about!  Let me know if there is something you think I’d like because I’d love to check it out.  Plus, my next post will be games 6-10 and after that will be games 1-5 so they could possibly be on that list.  Thanks so much for reading, I hope you enjoyed it!  Until next time, game on!

Sunday, March 12, 2017

Obligatory End of 2016 Post Part II: The “Late-ies” Awards (Best of 2016)

Alright, I’m back with my “End of 2016” series and this post is one of my personal favorites!  This is going to focus on my “awards” for 2016.  I don’t really take this post incredibly seriously due to the fact that I haven’t even come close to playing all of the games that came out in 2016.  This basically just means that I can’t state the overall best but I can make my own guesses, conjectures and assumptions regarding these games!


Most of the categories that I choose for these awards are ones that I don’t need to have played all of the games to make a decision on.  These are often categories that have to do with art and components and cards design instead of making a decision as to which the best card drafting game is or something along those lines.  Before we move on to this post feel free to check out my previous post in the series where I take a look at the end of the year statistics for 2016 at the link below.


Alright, I think that is enough of the intro so let’s go ahead and move on to the meat of the post, my awards!  Thanks so much for read and enjoy the second annual “Late-ies” Awards!

Best Overall Art:
Second Runner Up – Millennium Blades (Level 99 Games)
First Runner Up – Islebound (Red Raven Games)
Winner – Scythe (Stonemaier Games)


Wow, this game just oozes art all over the place and doesn’t let up!  The overall art in Scythe is some absolutely amazing work!  Jakub Rozalski’s work is not only great, it is the very reason that this game exists!  Jamey Stegmaier saw his work and ended up creating an entire game around it.  These are the reasons this game takes home best overall art!

Best Card Art:
Second Runner Up – Millennium Blades (Level 99 Games)
First Runner Up – 51st State: Master Set (Portal Games)
Winner – Arkham Horror: The Card Game (Fantasy Flight Games)


This was an extremely difficult category for me as there are so many great card artists out there now.  In the end I ended up choosing Arkham Horror: The Card Game for its incredibly thematic and immersive art that really evokes the horror theme well.  I can’t wait to see how good the art is in the upcoming (and already released) expansions as I’m sure it will be either just as good or better!

Best Board Art:
Second Runner Up – Great Western Trail (Stronghold Games)
First Runner Up – Pandemic: Reign of Cthulhu (Z-Man Games)
Winner – Scythe (Stonemaier Games)


Yup, win number two for one of the biggest hits of the year.  This board is just chock full of absolutely amazing art by Rozalski.  I know that some people think it is too busy, and perhaps it is from a functional sense, but you have to admit that it looks absolutely incredible!  Plus, it has a ton of really cool Easter eggs and how cool is that?

Best Box Art:
Second Runner Up – Arkham Horror: The Card Game (Fantasy Flight Games)
First Runner Up – Islebound (Red Raven Games)
Winner – Scythe (Stonemaier Games)


Well, that’s now three in a row for the big hitter and the “Late-ie” awards keep on coming!  This was actually a bit of a disappointing year for covers in my opinion but these three games really stood above the crowd and in the end I have to give it to the fabulous art of Jakub Rozalski.

Best Graphic Design:
Second Runner Up – 51st State: Master Set(Portal Games)
First Runner Up – Villages of Valeria (Daily Magic Games)
Winner – Great Western Trail (Stronghold Games)


For me this was a no brainer.  I absolutely fell in love the graphic design of this Alexander Pfister game.  Besides the game being absolutely amazing and a joy to play, the design work that was done on it is amazing.  Once you’ve taken a turn in this game you know how to play and I think a big part of that is the clear design work that was put into the board, cards and other components.  Bravo design team, bravo!

Best Components:
Second Runner Up – Scythe (Stonemaier Games)
First Runner Up – Hit Z Road (Space Cowboys)
Winner – Mechs Vs. Minions (Riot Games)


Okay, there was absolutely no doubt about this one; I had no doubt which game would win.  When this game was announced everyone took a step back and was just amazed by the components that were packed into this huge box and for good reason!  Every single component that is put into this game was obviously created and chosen with a love for the hobby.  This game is great and the components just help to get the fun across!

Best Miniatures:
Second Runner Up – Mechs Vs. Minions (Riot Games)
First Runner Up – The Others (Cool Mini or Not)
Winner – Warhammer Quest: Silver Tower (Games Workshop)


This was a harder category for me to choose a winner in due to the fact that I don’t subscribe heavily to miniature games.  In the end I think the models for the new Warhammer Quest game are amazing.  They are just like any of the models that Games Workshop puts out, heavily detailed and incredibly thematic.  The only reason I don’t have this game is that fact that I’m not interested in putting models together or painting them!

Best Artist:
Second Runner Up – Vincent Dutrait (Medici: The Card Game/Mythic Battles: Pantheon/T.I.M.E Stories: A Prophecy of Dragons/When I Dream/Venice/Broom Service: The Card Game/HMS Dolores)
First Runner Up – Kwanchai Moriya (Capital Lux/Days of Ire: Budapest 1956/Kodama: The Tree Spirits/Fish Frenzy/Prospectus)
Winner – Mihajlo Dimitrievski (Valeria: Card Kingdoms/Villages of Valeria/Explorers of the North Sea/Cavern Tavern/City of Spies: Estoril 1942)


Wow, Mihajlo’s art is right up my alley and thus took the top spot this year!  I fell in love with his artwork when I saw some gameplay for Valeria: Card Kingdoms and Raiders of the North Sea and have followed him since.  This year he put out a ton of artwork and it all looks amazing!  Can’t wait to see his future work!

Best Designer:
Second Runner Up – Alexander Pfister (Great Western Trail/Broom Service: The Card Game/Port Royal Unterwegs!/Oh My Goods!: Longsdale in Revolt)
First Runner Up – Martin Wallace (Via Nebula/Hit Z Road/The Arrival)
Winner – Uwe Rosenberg (A Feast for Odin/Cottage Garden/Bohnanza: Das Duell/Agricola: Family Edition)


There were so many great games and so many wonderful designers that year that it was really tough to narrow it down to just one.  In the end I went with Uwe because he released so awesome games this year!  A Feast for Odin is absolutely amazing and Cottage Garden is an amazing lighter weight tile laying and pattern recognition game.  Along with those he released a two-player version of Bohnanza called Bohnanza: Das Duell and a lighter weight version of Agricola called Agricola: Family Edition.

Best Publisher:
Second Runner Up – Z-Man Games (A Feast for Odin/Beyond Baker Street/Knit Wit/First Class: All Aboard the Orient Express/Pandemic Iberia/Pandemic: Reign of Cthulhu/Nautilion)
First Runner Up – Renegade Game Studios (Clank!/The Blood of an Englishman/Apotheca/Lotus/Covert/Doggy Go!/Dicey Goblins/World’s Fair 1893)
Winner – Stronghold Games (Great Western Trail/Terraforming Mars/Bear Valley/City of Spies: Estoril 1942/Animals on Board/Fabled Fruit/Fields of Green/The Dragon & Flagon/Fuji Flush/The Fog of War/La Granja: No Siesta/Sola Fide: The Reformation/Stronghold: 2nd Edition)


Wow!  What a year from Stronghold Games and owner Stephen Buonocore!  This year marked the first year that I really sat up and took a really good look at every single release that Stronghold was putting up.  Many of the games on the list I own and a few I probably will own!  Honestly, just Great Western Trail would have made Stronghold a contender.  Instead of just the one good game however, Stephen got his hands on a bunch of fantastic releases and I look forward to seeing what they’ll do this year!

Best Box Insert:
Second Runner Up – Quadropolis (Days of Wonder)
First Runner Up – Via Nebula (Space Cowboys)
Winner – Mechs Vs. Minions (Riot Games)


This is another no brainer choice.  The box insert for Mechs Vs. Minions is a work of art in its own right.  The box was made perfectly to hold all of the game’s beautiful components and miniatures and the work on the insert was obviously a major part of the overall look and feel.  The designers obviously wanted to make an amazing insert and wow did they ever take that to heart when making this game.  Check out the insert if you have a chance, it should change your outlook on what a box insert can be!

Best Game Mechanic:
Second Runner Up – Deck Building (Great Western Trail/Inis/Clank!/Aeon’s End/Codex: Card Time Strategy/Hero Realms/One Deck Dungeon/Tramways/Mistfall: Heart of the Mists)
First Runner Up – Area Control (Scythe/Cry Havoc/Star Wars: Rebellion/Inis/Imhotep/World’s Fair 1983/Adrenaline/Islebound/Guilds of London/Ulm/Lotus)
Winner – Multi-Use Cards (Arkham Horror: The Card Game/Terraforming Mars/Cry Havoc/51st State: Master Set/Guilds of London/Villages of Valeria/Tramways/Mistfall: Heart of Mists)


This was another tough category as there are some many great games within the different mechanics.  I decided to go with one that isn’t “officially” recognized on BoardGameGeek but I think it should have its own category at this point.  The idea of multi-use cards has been around for a while but it is really starting to pick up more and more steam and more designers realize what a great idea it can be to make each card a couple of different things within the game.  Because of the sweet decisions that multi-use cards can bring to a game it gains it place as my award winner for best game mechanic.

Best Use of an App:
Second Runner Up – Descent: Journeys in the Dark (SecondEdition): Road to Legend (Fantasy Flight Games)
First Runner Up – World of Yo-Ho (IELLO)
Winner – Mansions of Madness: Second Edition (Fantasy Flight Games)


This was one of the categories that I didn’t have any problem finding a winner.  Mansions of Madness was revamped into a second edition which uses an application to do the work of the dungeon master.  This made the game something absolutely wonderful.  The only reason I hadn’t gotten the game before was that I don’t really like one-versus-all games that much.  However, when this was announced I jumped on it and don’t regret it at all as the app creates such and smooth and fun game experience.

Best General Game Theme:
Second Runner Up – Secret Agents/Spies (Covert/Codenames: Pictures/City of Spies: Estoril 1942/AssassinCon/Checkpoint Charlie)
First Runner Up – American Western (Great Western Trail/Tiny Epic Western/Saloon Tycoon/Legends of the American Frontier/The Oregon Trail Card Game/Gads Hill 1874)
Winner – Lovecraftian Horror (Mansions of Madness: Second Edition/Arkham Horror: The Card Game/Pandemic: Reign of Cthulhu/Tides of Madness/Mythos Tales)


Here is another category that I thought the winner pretty much ran away with it.  The best general game theme this year was Lovecraftian horror, otherwise known as the Cthulhu mythos.  There were so many good games with this theme on them this year that I just had to go ahead and give it my “best of” for general game theme.

Best Specific Game Theme:
Second Runner Up – Whaling in the Mid-1800’s (New Bedford)
First Runner Up – Running a Television Network (The Networks)
Winner – A Collectible Card Game Simulator (Millennium Blades)


Personally I think last year’s specific themes were overall better than this year’s, but there were a few stand-outs.  The best of them had to be Millennium Blades which is why it to the “Late-ie” for best specific game theme.  It would have been difficult not to give it to this game as it is a boardgame that simulates the collectible card game hobby.  Plus, it’s a great game which is what it should be.

Best Dice:
Second Runner Up – Hit Z Road (Space Cowboys)
First Runner Up – Star Wars: Destiny (Fantasy Flight Games)
Winner – Tiny Epic Western (Gamelyn Games)


The “Late-ie” for best dice in a game was an easy pick this year.  The winner was the awesome bullet dice that were created for the game Tiny Epic Western.  I don’t even know if these dice function that well, but man do they look good!  The guys from Gamelyn Games did a good job in creating some incredibly thematic and cool looking dice.

Best Innovation:
Second Runner Up – Ulm (HUCH! & friends/R&R Games)
First Runner Up – Mystic Vale (Alderac Entertainment Group)
Winner – Fabled Fruit (Stronghold Games/2F-Spiele)


And the “Late-ie” award for best innovation goes to Friedemann Friese for the second year in a row, this time for Fabled Fruit.  The “Fable System” as he is calling this style of game is a clever way of adding cards into the game.  This game changes every time you play as different cards come into and leave the game thus giving you a differing experience.  We’ve already finished the deck and will soon start it back up with some friends to play it again.  I look forward to seeing what he does with the system in the future.

Best “Gimmick”:
Second Runner Up – Folding Cloth Puzzle (Fold-it)
First Runner Up – Scratch & Sniff Components (The Perfumer)
Winner – Virtual Reality Mask for Phone (Mask of Anubis)


And the final category of the “Late-ie” awards for 2016 is for the best gimmick in gaming this year and goes to Mask of Anubis.  This game won for its included virtual reality mask that the player puts on in order to see a 3D rendering of the dungeon they are attempting to figure out by telling the other players what they see.  It is a clever component and my favorite gimmick used this year.

Well folks, there you have it!  These are the “Late-ie” award winners for the year 2016.  It has been a blast figuring out this year’s winners and I look forward to being able to do this again for the games in 2017.  If you can think of any categories I should add in next year feel free to let me know!  My next post in the “End of 2016” series will start looking at the games from 2016 that I haven’t been able to try yet and which ones I am most interested in.  Thanks so much for reading and I hope you enjoyed it!  Until next time, game on!