Alright, I’m back with my “End of 2016” series and this
post is one of my personal favorites!
This is going to focus on my “awards” for 2016. I don’t really take this post incredibly
seriously due to the fact that I haven’t even come close to playing all of the
games that came out in 2016. This
basically just means that I can’t state the overall best but I can make my own
guesses, conjectures and assumptions regarding these games!
Most of the categories that I choose for these awards are
ones that I don’t need to have played all of the games to make a decision
on. These are often categories that have
to do with art and components and cards design instead of making a decision as
to which the best card drafting game is or something along those lines. Before we move on to this post feel free to
check out my previous post in the series where I take a look at the end of the
year statistics for 2016 at the link below.
Alright, I think that is enough of the intro so let’s go
ahead and move on to the meat of the post, my awards! Thanks so much for read and enjoy the second
annual “Late-ies” Awards!
Best Overall Art:
Second Runner Up – Millennium Blades (Level 99 Games)
First Runner Up – Islebound (Red Raven Games)
Winner – Scythe (Stonemaier Games)
Wow, this game just oozes art all over the place and
doesn’t let up! The overall art in
Scythe is some absolutely amazing work!
Jakub Rozalski’s work is not only great, it is the very reason that this
game exists! Jamey Stegmaier saw his
work and ended up creating an entire game around it. These are the reasons this game takes home
best overall art!
Best Card Art:
Second Runner Up – Millennium Blades (Level 99 Games)
First Runner Up – 51st State: Master Set
(Portal Games)
Winner – Arkham Horror: The Card Game (Fantasy Flight
Games)
This was an extremely difficult category for me as there
are so many great card artists out there now.
In the end I ended up choosing Arkham Horror: The Card Game for its
incredibly thematic and immersive art that really evokes the horror theme
well. I can’t wait to see how good the
art is in the upcoming (and already released) expansions as I’m sure it will be
either just as good or better!
Best Board Art:
Second Runner Up – Great Western Trail (Stronghold Games)
First Runner Up – Pandemic: Reign of Cthulhu (Z-Man
Games)
Winner – Scythe (Stonemaier Games)
Yup, win number two for one of the biggest hits of the
year. This board is just chock full of
absolutely amazing art by Rozalski. I
know that some people think it is too busy, and perhaps it is from a functional
sense, but you have to admit that it looks absolutely incredible! Plus, it has a ton of really cool Easter eggs
and how cool is that?
Best Box Art:
Second Runner Up – Arkham Horror: The Card Game (Fantasy
Flight Games)
First Runner Up – Islebound (Red Raven Games)
Winner – Scythe (Stonemaier Games)
Well, that’s now three in a row for the big hitter and
the “Late-ie” awards keep on coming!
This was actually a bit of a disappointing year for covers in my opinion
but these three games really stood above the crowd and in the end I have to
give it to the fabulous art of Jakub Rozalski.
Best Graphic Design:
Second Runner Up – 51st State: Master Set(Portal Games)
First Runner Up – Villages of Valeria (Daily Magic Games)
Winner – Great Western Trail (Stronghold Games)
For me this was a no brainer. I absolutely fell in love the graphic design of
this Alexander Pfister game. Besides the
game being absolutely amazing and a joy to play, the design work that was done
on it is amazing. Once you’ve taken a
turn in this game you know how to play and I think a big part of that is the
clear design work that was put into the board, cards and other components. Bravo design team, bravo!
Best Components:
Second Runner Up – Scythe (Stonemaier Games)
First Runner Up – Hit Z Road (Space Cowboys)
Winner – Mechs Vs. Minions (Riot Games)
Okay, there was absolutely no doubt about this one; I had
no doubt which game would win. When this
game was announced everyone took a step back and was just amazed by the
components that were packed into this huge box and for good reason! Every single component that is put into this
game was obviously created and chosen with a love for the hobby. This game is great and the components just
help to get the fun across!
Best Miniatures:
Second Runner Up – Mechs Vs. Minions (Riot Games)
First Runner Up – The Others (Cool Mini or Not)
Winner – Warhammer Quest: Silver Tower (Games Workshop)
This was a harder category for me to choose a winner in
due to the fact that I don’t subscribe heavily to miniature games. In the end I think the models for the new
Warhammer Quest game are amazing. They
are just like any of the models that Games Workshop puts out, heavily detailed
and incredibly thematic. The only reason
I don’t have this game is that fact that I’m not interested in putting models
together or painting them!
Best Artist:
Second Runner Up – Vincent Dutrait (Medici: The Card
Game/Mythic Battles: Pantheon/T.I.M.E Stories: A Prophecy of Dragons/When I
Dream/Venice/Broom Service: The Card Game/HMS Dolores)
First Runner Up – Kwanchai Moriya (Capital Lux/Days of
Ire: Budapest 1956/Kodama: The Tree Spirits/Fish Frenzy/Prospectus)
Winner – Mihajlo Dimitrievski (Valeria: Card
Kingdoms/Villages of Valeria/Explorers of the North Sea/Cavern Tavern/City of
Spies: Estoril 1942)
Wow, Mihajlo’s art is right up my alley and thus took the
top spot this year! I fell in love with
his artwork when I saw some gameplay for Valeria: Card Kingdoms and Raiders of
the North Sea and have followed him since.
This year he put out a ton of artwork and it all looks amazing! Can’t wait to see his future work!
Best Designer:
Second Runner Up – Alexander Pfister (Great Western
Trail/Broom Service: The Card Game/Port Royal Unterwegs!/Oh My Goods!:
Longsdale in Revolt)
First Runner Up – Martin Wallace (Via Nebula/Hit Z
Road/The Arrival)
Winner – Uwe Rosenberg (A Feast for Odin/Cottage
Garden/Bohnanza: Das Duell/Agricola: Family Edition)
There were so many great games and so many wonderful
designers that year that it was really tough to narrow it down to just
one. In the end I went with Uwe because
he released so awesome games this year!
A Feast for Odin is absolutely amazing and Cottage Garden is an amazing
lighter weight tile laying and pattern recognition game. Along with those he released a two-player
version of Bohnanza called Bohnanza: Das Duell and a lighter weight version of
Agricola called Agricola: Family Edition.
Best Publisher:
Second Runner Up – Z-Man Games (A Feast for Odin/Beyond
Baker Street/Knit Wit/First Class: All Aboard the Orient Express/Pandemic
Iberia/Pandemic: Reign of Cthulhu/Nautilion)
First Runner Up – Renegade Game Studios (Clank!/The Blood of an
Englishman/Apotheca/Lotus/Covert/Doggy Go!/Dicey Goblins/World’s Fair 1893)
Winner – Stronghold Games (Great Western
Trail/Terraforming Mars/Bear Valley/City of Spies: Estoril 1942/Animals on
Board/Fabled Fruit/Fields of Green/The Dragon & Flagon/Fuji Flush/The Fog
of War/La Granja: No Siesta/Sola Fide: The Reformation/Stronghold: 2nd
Edition)
Wow! What a year
from Stronghold Games and owner Stephen Buonocore! This year marked the first year that I really
sat up and took a really good look at every single release that Stronghold was
putting up. Many of the games on the
list I own and a few I probably will own!
Honestly, just Great Western Trail would have made Stronghold a
contender. Instead of just the one good
game however, Stephen got his hands on a bunch of fantastic releases and I look
forward to seeing what they’ll do this year!
Best Box Insert:
Second Runner Up – Quadropolis (Days of Wonder)
First Runner Up – Via Nebula (Space Cowboys)
Winner – Mechs Vs. Minions (Riot Games)
This is another no brainer choice. The box insert for Mechs Vs. Minions is a
work of art in its own right. The box
was made perfectly to hold all of the game’s beautiful components and miniatures
and the work on the insert was obviously a major part of the overall look and
feel. The designers obviously wanted to
make an amazing insert and wow did they ever take that to heart when making
this game. Check out the insert if you
have a chance, it should change your outlook on what a box insert can be!
Best Game Mechanic:
Second Runner Up – Deck Building (Great Western
Trail/Inis/Clank!/Aeon’s End/Codex: Card Time Strategy/Hero Realms/One Deck
Dungeon/Tramways/Mistfall: Heart of the Mists)
First Runner Up – Area Control (Scythe/Cry Havoc/Star
Wars: Rebellion/Inis/Imhotep/World’s Fair 1983/Adrenaline/Islebound/Guilds of
London/Ulm/Lotus)
Winner – Multi-Use Cards (Arkham Horror: The Card Game/Terraforming Mars/Cry Havoc/51st State: Master Set/Guilds
of London/Villages of Valeria/Tramways/Mistfall: Heart of Mists)
This was another tough category as there are some many
great games within the different mechanics.
I decided to go with one that isn’t “officially” recognized on
BoardGameGeek but I think it should have its own category at this point. The idea of multi-use cards has been around
for a while but it is really starting to pick up more and more steam and more
designers realize what a great idea it can be to make each card a couple of
different things within the game. Because of the sweet decisions that multi-use
cards can bring to a game it gains it place as my award winner for best game
mechanic.
Best Use of an App:
Second Runner Up – Descent: Journeys in the Dark (SecondEdition): Road to Legend (Fantasy Flight Games)
First Runner Up – World of Yo-Ho (IELLO)
Winner – Mansions of Madness: Second Edition (Fantasy
Flight Games)
This was one of the categories that I didn’t have any
problem finding a winner. Mansions of
Madness was revamped into a second edition which uses an application to do the
work of the dungeon master. This made
the game something absolutely wonderful.
The only reason I hadn’t gotten the game before was that I don’t really
like one-versus-all games that much.
However, when this was announced I jumped on it and don’t regret it at
all as the app creates such and smooth and fun game experience.
Best General Game Theme:
Second Runner Up – Secret Agents/Spies (Covert/Codenames:
Pictures/City of Spies: Estoril 1942/AssassinCon/Checkpoint Charlie)
First Runner Up – American Western (Great Western
Trail/Tiny Epic Western/Saloon Tycoon/Legends of the American Frontier/The
Oregon Trail Card Game/Gads Hill 1874)
Winner – Lovecraftian Horror (Mansions of Madness: Second
Edition/Arkham Horror: The Card Game/Pandemic: Reign of Cthulhu/Tides of
Madness/Mythos Tales)
Here is another category that I thought the winner pretty
much ran away with it. The best general
game theme this year was Lovecraftian horror, otherwise known as the Cthulhu
mythos. There were so many good games
with this theme on them this year that I just had to go ahead and give it my
“best of” for general game theme.
Best Specific Game Theme:
Second Runner Up – Whaling in the Mid-1800’s (New
Bedford)
First Runner Up – Running a Television Network (The
Networks)
Winner – A Collectible Card Game Simulator (Millennium
Blades)
Personally I think last year’s specific themes were
overall better than this year’s, but there were a few stand-outs. The best of them had to be Millennium Blades
which is why it to the “Late-ie” for best specific game theme. It would have been difficult not to give it
to this game as it is a boardgame that simulates the collectible card game
hobby. Plus, it’s a great game which is
what it should be.
Best Dice:
Second Runner Up – Hit Z Road (Space Cowboys)
First Runner Up – Star Wars: Destiny (Fantasy Flight
Games)
Winner – Tiny Epic Western (Gamelyn Games)
The “Late-ie” for best dice in a game was an easy pick
this year. The winner was the awesome
bullet dice that were created for the game Tiny Epic Western. I don’t even know if these dice function that
well, but man do they look good! The
guys from Gamelyn Games did a good job in creating some incredibly thematic and
cool looking dice.
Best Innovation:
Second Runner Up – Ulm (HUCH! & friends/R&R
Games)
First Runner Up – Mystic Vale (Alderac Entertainment
Group)
Winner – Fabled Fruit (Stronghold Games/2F-Spiele)
And the “Late-ie” award for best innovation goes to
Friedemann Friese for the second year in a row, this time for Fabled Fruit. The “Fable System” as he is calling this
style of game is a clever way of adding cards into the game. This game changes every time you play as
different cards come into and leave the game thus giving you a differing
experience. We’ve already finished the
deck and will soon start it back up with some friends to play it again. I look forward to seeing what he does with
the system in the future.
Best “Gimmick”:
Second Runner Up – Folding Cloth Puzzle (Fold-it)
First Runner Up – Scratch & Sniff Components (The
Perfumer)
Winner – Virtual Reality Mask for Phone (Mask of Anubis)
And the final category of the “Late-ie” awards for 2016
is for the best gimmick in gaming this year and goes to Mask of Anubis. This game won for its included virtual
reality mask that the player puts on in order to see a 3D rendering of the
dungeon they are attempting to figure out by telling the other players what
they see. It is a clever component and
my favorite gimmick used this year.
Fantastic list! Found the blog on BGG but I really do need to subscribe. Great categories—all the ones I care about. Cheers!
ReplyDeletethanks so much chris! i just love seeing people enjoy the read! :-)
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