My first one is going to be my honorable mentions and the next two posts will be games 6-10 and games 1-5 respectively. These aren’t necessarily the games that I think will be the best, but the ones that I’m most interested in. There are also some games in here that are lower than they would have been but I’ve already Kickstarted them and thus lower the interest level somewhat until they ship out and I actually get my hands on them. Before getting into my honorable mentions, below are the links to my previous 5 posts in the “End of 2015” series. Feel free to click on the links and check out what comes before. They are my final statistics, the “Late-ies” Awards, and my top interests of games I haven’t played from 2015.
The first game to make it on my honorable mentions list
for 2016 games I’m interested in is Scythe, designed by Jamey Stegmaier and
published by Stonemaier Games. This game
is touted as a 4x style game with economic, farming, and area building/control
that is set in an alternate universe as created by the beautiful artwork of
Jakub Rozalski. This is easily one of
the most anticipated games of 2016 and I can understand why. The art and the idea of the game are very
cool. You take your faction and attempt
to spread out on the gorgeous board in order to get more goods, defeat your
opponents, and score victory points on your way to winning.
I like the clever action selection method
where you are unable to make the same move two times in a row. You are forced to take different actions in
order to get back to the action that has been blocked on the previous turn. The miniatures are looking really good so far
and I can’t wait to try them! This is a
heavy engine building game which is really something that I love in my
games. I really hope that Stegmaier
nails this one and from early buzz it looks like he did and will have a major
hit on his hand.
The next game to make it on to my honorable mentions list
is Piwne Imperium designed by Filip Głowacz and Ireneusz Huszcza and is
published by Board&Dice. This is a
dice rolling, economic, worker placement game where you are running your own brewery. One of my favorite games from a couple years
ago is Brew Crafters and this game seems somewhat similar but different enough
that it has turned my head and gotten me interested.
Filip and Ireneusz created this game back in
2013 and they are going to be Kickstarting it in what appears to be a different
edition and with better mechanics and streamlined gameplay. I am really excited to see what they make of
this game and the original looked really interesting and technically came out
before there was an influx of craft beer boardgames. I think if done right this game could be
quite a hit for the Board&Dice crew!
The third game that makes its way on my honorable
mentions list of games from 2016 that I want to try is Anachrony designed by
Dávid Turczi and published by Mindclash Games.
This game comes from the publishing company that just released the
worker placement game entitled Trickerion: Legends of Illusion which has
already become a beloved game by Euro-style game fans. I was (and still somewhat am) very interested
in Trickerion for its mechanics and very cool early magician theme.
Anachrony is another worker placement game
with variable player powers and a time track mechanic that is found within the
box. This game contains a 2-tiered
worker placement system where you will place different types of workers as
needed for the mission along with exosuits and the like that you’ll need to
complete said missions. You are also
able to manipulate time in order to “reach back” to an earlier self in order to
give them certain resources. This game
also looks to have an awesome art style and direction. I’m really interested to see where this game
goes.
The fourth game to find its way onto my honorable
mentions is Covert, designed by Kane Klenko and published by Renegade Game
Studios. This game is going to feature
tactical dice placement, set collection, worker placement, and hand management
as you control a network of spies who are out to gather intel and break codes. Apparently each player will roll their dice and
then take turns allocating them to different actions that they will use during
the game. I love a good dice rolling
game where you have a pool of dice and then use them. This game looks like it has the potential to
be a really good game and I’m looking forward to what it brings to the table.
The final game (making it the closest game to just
missing the top 10) to make it onto my honorable mentions list is Spirit Island, designed by R. Eric Reuss and published by Greater Than Game under
their Fabled Nexus imprint. This game is
a co-operative experience where you take control of a spirit of this
island. These spirits are trying to keep
humanity from taking over their island and spreading their blight across the
land. To do this each player will be drafting
different powers from their decks to use with their asymmetrically powered
characters. They will then use the quick
and long timed powers in order to move the humans, move the natives, and do
other cool things in order to keep their island at the status quo.
I love the theme of this game and how you are
taking control of these spirits who just want to keep their island beautiful
and free of the blight of humanity. It
is an interesting theme that matches with some really cool co-operative
gameplay. I would be surprised if this
game wasn’t on our shelf sometime this year.
So there you have it, the five games that just missed my
top 10 list. While these were the games
closest to cracking my top 10 list there were many more that were on my
radar. Below I have 24 other games that
I sincerely thought about hitting my list.
Let me know what I missed!
- 7th Continent (Ludovic Roudy)
- 51st State: Master Set (Ignacy Trzewiczek)
- Brasil (Nuno Bizarro Sentierio/Paulo Soledade)
- Broom Service: The Card Game (Alexander Pfister/Andreas
Pelikan)
- The Castles of Burgundy: The Card Game (Stefan Feld)
- Caravan (Emerson Matsuuchi)
- Cry Havok (Grant Rodiek/Michał Oracz/Michał Walczak)
- Dice Forge (Régis Bonnessée)
- Dragon Keepers (Vital Lacerda/Catarina Lacerda)
- The Dresden Files Cooperative Card Game (Eric B. Vogel)
- Fantasy Fantasy Baseball (Daryl Andrews/JR Honeycut)
- Fight for Olympus (Matthias Cramer)
- The Great Chariot Race (Matt Leacock)
- Great Western Trail (Alexander Pfister)
- Knit Wit (Matt Leacock)
- Lisboa (Vital Lacerda)
- Millennium Blades (D. Brad Talton, Jr.)
- Oracle of Delphi (Stefan Feld)
- Quests of Valeria (Isaias Vallejo)
- Terraforming Mars (Jacob Fryxelius)
- Valeria: Card Kingdoms (Isaias Vallejo)
- Via Nebula (Martin Wallace)
- Villages of Valeria (Isaias Vallejo/Rick Holzgrafe)
- World of Yo-Ho (Farid Ben Salem/David Calvo/Tristan
Genevet/Ryad Godard/Julien Hognon/Etienne Mineur)
And there you have it, my honorable mentions (and 24
others!) for the 2016 games that I’m interested in. Stay tuned as I will soon have up my next two
posts which will be games 6-10 and 1-5 of my top 10 list. Feel free to comment below and let me know
what I missed! Until next time, game on!
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