Thursday, May 31, 2018

Obligatory “What I Played In…” Post Part XXXIV: April 2018

Alright everyone, time for another “What I Played In…” post!  This one will take a look at the games that we played in April of 2018.  It was another solid month were we got in over 50 plays so we’re trucking along on the different challenges for the year.  Before we move on to the main part of the post feel free to check out how my challenges for 2018 are going in my monthly post.


Now with that out of the way we can move on to the main event.  Thanks so much for reading this post and I hope you enjoy!

Statistics:
Total plays in April 2018 – 57
Total unique games played in April 2018 – 29
New games played in April 2018 – 3
New games acquired in April 2018 – 2
New expansions acquired in April 2018 – 2
Most plays of a single game in April 2018 – 11



Designer – Uwe Rosenberg
Publisher – Amigo Spiele
Last play before April 2018 – 11/10/17
Total plays in April 2018 – 11

I got the opportunity to play this one a bunch of times this past month as we like to pull it out during downtime and play a few rounds.  This will always be one of my favorite quick, light dice-chuckers for when I have a small space and small amount of time.  I consider this one basically a perfect filler game.



Designer – Michael Kiesling
Publisher – Plan B Games/Next Move Games
Last play before April 2018 – 3/25/18
Total plays in April 2018 – 4

This game is quickly becoming one of our favorite light, quick and strategic games to pull out with those who don’t play very often.  We were able to pull it out and play with my in-laws this past month and they really enjoyed the game.  I really love this game and hope that it gets the nod for the Spiel des Jahres this year!



Designer – Isaac Vega
Publisher – Plaid Hat Games
Last play before April 2018 – 12/30/17
Total plays in April 2018 – 3

Em and I pulled this game out a few times this past month and tried out some of the new decks that we’ve recently obtained.  She tended to enjoy Jericho while I tried out Echo and Namine.  I am really enjoying these decks and looking forward to trying them out against some of the original Phoenixborn.



Designer – Bruno Cathala
Publisher – Blue Orange Games
Last play before April 2018 – 3/23/18
Total plays in April 2018 – 3

Josh brought this game over one night this past month and we were able to teach Em how to play.  We played a few rounds and had a blast playing.  Em really enjoyed the game and it is just a matter of time before we pick it up to have it in our house as well!



Designer – Alexander Pfister
Publisher – Lookout Games/Mayfair Games
Last play before April 2018 – 9/5/17
Total plays in April 2018 – 3

I taught this game to Steph recently and it is one we like to pull out and play on downtime.  It is still one of my favorite “just card” games.  I love what the designer was able to do with a simple deck of cards and some clever cardplay.  I really want to find the second expansion one of these days!



Designer – Cody Miller
Publisher – Far Off Games
New to me
First play – 4/6/18
Total plays in April 2018 – 3

This is a game that I picked up from someone used along with the Embers of a Forsaken Star expansion.  We are really enjoying this game so far!  It was a game that I’d been looking at for quite a while and knew that we’d like it but was worried it would feel too much like other pick-up-and-deliver games we already have.  Happily it feels very different and is becoming a favorite!



Designer – Uwe Rosenberg
Publisher – Amigo Spiele
Last play before April 2018 – 3/2/18
Total plays in April 2018 – 2

We were able to play this game a couple times this past month with Em’s parents as they were in town.  This is one of our favorite straight card games and we love pulling it out when family is in town.  I am already looking forward to playing again!



Designer – Uwe Rosenberg
Publisher – Z-Man Games
Last play before April 2018 – 10/15/17
Total plays in April 2018 – 2

Em had a Thursday evening work thing to do this past month and so I decided to pull out this gem and play some solo rounds.  I ended up playing a really bad first round and doing quite well in the second one.  I love how this game is basically a Euro-based sandbox game.  I look forward to playing this one again!



Designer – Dávid Turczi/Vangelis Bagiartakis
Publisher – Artipia Games
Last play before April 2018 – 2/21/18
Total plays in April 2018 – 2

Em and I decided to we wanted to break in some new timers (the originals weren’t working) that were sent to us for this game.  We played one round on easy and one round on normal and we were able to win them both!  This is a tough game and we seem to be getting better at it.  Now I look forward to adding some of the expansion modules into it!



Designer – Justin Blaske
Publisher – Five24 Labs
Last play before April 2018 – 7/13/17
Total plays in April 2018 – 2

I pulled this game out one day and taught it to Steph during some downtime and we were able to play a couple of rounds.  We each won one game.  This is a game that probably should make it to the table more often but sadly doesn’t.  It is a solid little worker-placement game that is very portable.



Designer – Chris Cieslik
Publisher – Asmadi Games
Last play before April 2018 – 11/23/17
Total plays in April 2018 – 2

I recently got this Kickstarter delivered and decided to teach it to my buddy Steph during some downtime.  We got our butts handed to us!  This is a great little dice placement game with some interesting mechanisms.  I really enjoy it but I completely disagree with the time on the box.  Know if you’re going to play this it will usually take over an hour.



Designer – Christopher Badell/Paul Bender/Adam Rebottaro
Publisher – Greater Than Games/Sentinel Comics
Last play before April 2018 – 3/28/18
Total plays in April 2018 – 2

I played a couple more rounds of this fantastic game this past month and took on The Ennead in the Tomb of Anubis to make it really thematic!  It was a great couple rounds and I was able to pull out the victory in both!



Designer – Phil Walker-Harding
Publisher – Gamewright
Last play before April 2018 – 3/2/18
Total plays in April 2018 – 2

We pulled this quick card-drafting game out this past month when Em’s parents were in town for the week.  This is such a quick and easy to play game and really makes for a great “gateway game” for those not in the hobby.



Designer – Richard Garfield
Publisher – IELLO
Last play before April 2018 – 3/30/18
Total plays in April 2018 – 1

Em and I pulled this fantastic card-drafting and area-control game out when Steph was over one night and taught it to her.  Steph ended up pulling out the win!  This is such a fantastic game and I still say that it is so much more fun that it has any right to be!



Designer – Jamey Stegmaier
Publisher – Stonemaier Games
Last play before April 2018 – 3/25/18
Total plays in April 2018 – 1

We were only able to get in one play of our Legacy campaign but even one play is awesome for the month!  This is one of our current favorite games to play with our buddies Steph and Zach.  We have made it to game 8 and are thus over halfway done with the campaign.  I am looking forward to seeing where the game ends up!



Designer – Uwe Rosenberg
Publisher – Z-Man Games
Last play before April 2018 – 11/18/2016
Total plays in April 2018 – 1

It had been way too long since I’d played this game and thus decided to remedy that this past month.  I brought it along with me to a game night and taught it to Josh.  He and I played it and we both scored really well.  He played a killer first game and I look forward to playing it again and hopefully picking up the expansion in the near future.



Designer – Jesse Li
Publisher – Tasty Minstrel Games/Moaideas Game Design
New to me
First play – 4/8/18
Total plays in April 2018 – 1

We just received this game from a Kickstarter last year and it is the pretty Deluxified Tasty Minstrel Games’ version!  I am having a lot of fun with this game.  It is even a strong 2-player game which makes it even more interesting!



Designer – Mike Gnade
Publisher – Rock Manor Games
New to me
First play – 4/27/18
Total plays in April 2018 – 1

Jeff picked this game up and brought it during a game night and we tried it out.  This is a solid co-operative, action-point-allowance game where you are trying to survive some sort of post-apocalyptic tragedy, try to complete your missions and get away without dying.  We had fun and I’d enjoy trying it out again!



Designer – Ryan Laukat
Publisher – Red Raven Games
Last play before April 2018 – 4/10/18
Total plays in April 2018 – 1

Em and I pulled out this campaign style game this past month and played the last round of our character campaign.  We were able to finish out our character’s stories and find out what became of them.  This is a great game and I’m looking forward to our next campaign!



Designer – Jesús Torres Castro/Matt Leacock
Publisher – Z-Man Games
Last play before April 2018 – 4/30/17
Total plays in April 2018 – 1

Em and I pulled this game out one night while her parents were in town and played it along with them and Molly.  We actually did pretty darn good but we were just missed being able to pull off the win.  This is a great version of Pandemic and I’d highly recommend it.



Designer – Keith Matejka
Publisher – Thunderworks Games
Last play before April 2018 – 2/3/18
Total plays in April 2018 – 1

Josh and I pulled this game out this past month to play it with the Monsters & Minions expansion.  This game is outstanding and I personally think it is even better with the expansion!  I love the decision space in this game and it has even more with the expansion content.



Designer – Hisashi Hayashi
Publisher – Gamewright
Last play before April 2018 – 11/19/17
Total plays in April 2018 – 1

Steph and I pulled this game out and I taught her during some downtime this past month.  She and I played a decent game and we ended up tying.  She dug the game and I remembered how much fun this roll and write is!



Designer – R. Eric Reuss
Publisher – Greater Than Games/Fabled Nexus
Last play before April 2018 – 1/26/18
Total plays in April 2018 – 1

Em, Josh and I had an evening where we decided to pull out this game and play a three-player round.  We played some interesting spirits and were able to pull out the victory.  I love this game and already look forward to my next play.



Designer – Alan R. Moon
Publisher – Days of Wonder
Last play before April 2018 – 3/2/18
Total plays in April 2018 – 1

Em, Steph and I had a gamenight this past month and decided to play this game with the France map.  This will always be a great go-to game for us and we really love playing on the different maps to give it a different feel each time!



Designer – Kristian Čurla
Publisher – Portal Games
Last play before April 2018 – 6/18/16
Total plays in April 2018 – 1

This is another game I brought in and taught Steph during some downtime.  This is just a clever two-player card-drafting game that has some really cool card art in it.  It will never top my list but is still a really good two-player drafting game.



Designer – Adam Carlson/Josh Carlson
Publisher – Chip Theory Games
Last play before April 2018 – 3/23/18
Total plays in April 2018 – 1

Josh and I pulled this game out one night at a gamenight and taught it to Jeff.  We then went on to play and epic game against Duster and were able to pull out the win!  This is a top 5 game for me and I don’t know that it will even drop lower than that.  I adore this game and can’t wait for the expansion content to be delivered sometime this year!



Designer – Martin Wallace
Publisher – Space Cowboys
Last play before April 2018 – 3/13/18
Total plays in April 2018 – 1

Josh and I pulled this out at the end of a gamenight and decided to try out the flip-side of the board.  It is the more “difficult” side according to the rules and I will say that they are totally right!  This made the two-player game even tighter and more interesting and I think I will play this way every time I play with only two!



Designer – Scott Caputo
Publisher – Bézier Games
Last play before April 2018 – 3/10/18
Total plays in April 2018 – 1

I brought this to a gamenight and Jeff and Josh agreed to try it out.  We ended up playing a three-player game of it and it was awesome!  I noticed right away how much tighter things were with only one more player.  I really look forward to trying this out with 4 and 5 players and possibly picking up the expansion which should be out later this year.



Designer – Adam West/Dan Schnake/Abe Schnake
Publisher – CrossCut Games
Last play before April 2018 – 2/11/18
Total plays in April 2018 – 1

I brought this one night and taught this game along with the expansion to Steph.  This is still one of those highly underrated games (in my opinion) that I really wish was out there more.  It is a fantastic little card and dice, combo-heavy game that Steph really liked.

New game acquisitions in April 2018:

New expansion acquisitions in April 2018:

And there goes another month.  Sorry I’m so late with this one but it’s been a crazy few months and I’m just glad to have had a little time to finish it up!  I hope to be able to do my challenges and gameplays of May a little earlier this coming month but no promises.  Regardless of what happens, thanks so much for taking the time to read.  It really means a lot to me!  Until next time, game on!

Thursday, May 10, 2018

Obligatory 2018 25x5 Challenge Post Part IV – April 2018

Alright!  We’re on to month four of this year’s challenge and trucking along!  Time to check in this month and see how we’re doing in our gaming challenges for this year.  Feel free to check out my previous few months if you’re curious.  On to the challenges!

2018 25x5 Challenge:

- Ashes: Rise of the Phoenixborn (3 plays in April, 3 total plays in 2018)
- Bärenpark (0 plays in April, 2 total plays in 2018)
- Baseball Highlights: 2045 (0 plays in April, 0 total plays in 2018)
- Broom Service (0 plays in April, 1 total play in 2018)
- Champions of Midgard (0 plays in April, 0 total plays in 2018)

- Dinosaur Island (0 plays in April, 4 total plays in 2018)
- Dungeon Petz (0 plays in April, 0 total plays in 2018)
- A Feast for Odin (2 plays in April, 2 total plays in 2018)
- Fields of Arle (1 play in April, 1 total play in 2018)
- The Gallerist (0 plays in April, 1 total play in 2018)

- Great Western Trail (0 plays in April, 0 total plays in 2018)
- Imperial Settlers (0 plays in April, 1 total play in 2018)
- Kitchen Rush (2 plays in April, 7 total plays in 2018)
- Mechs Vs. Minions (0 plays in April, 1 total play in 2018)
- Millennium Blades (0 plays in April, 1 total play in 2018)

- Near and Far (1 play in April, 1 total play in 2018)
- Roll for the Galaxy (0 plays in April, 2 total plays in 2018)
- Roll Player (1 play in April, 2 total plays in 2018)
- Scott Pilgrim’s Precious Little Card Game (0 plays in April, 0 total plays in 2018)
- Seasons (0 plays in April, 1 total play in 2018)

- Spirit Island (1 play in April, 4 total plays in 2018)
- Too Many Bones (1 play in April, 3 total plays in 2018)
- Via Nebula (1 play in April, 4 total plays in 2018)
- Viceroy (0 plays in April, 1 total play in 2018)
- Yokohama (0 plays in April, 1 total play in 2018)

100 Unique Games Played in 2018 Challenge:

- 14 unique games played in April
- 71 total unique games played in 2018

500 Gameplays in 2018 Challenge:

- 57 gameplays in April
- 206 total gameplays in 2018

25 New-to-Me Games Played in 2018 Challenge:

- 3 new-to-me games played in April
- 20 total new-to-me games played in 2018

And there we are!  This was the fourth post in the series meaning we are 33% through the year.   I can’t believe that we only have 8 months left in the year!  We’re still trying to truck along but have quite a bit of games to play to hit our 25x5.  Well all, thanks so much for reading and I hope you enjoyed!  Until next time, game on!

Tuesday, April 17, 2018

Obligatory End of 2017 Post Part IV: Top Interests of 2017: Top 5 List

Now we’re trucking along!  This post will take a look at the games that hit my top 5 list of ones that came out in 2017 that I haven’t yet had an opportunity to play.  These games all look really interesting for one reason or another and I really want to get a chance to try them out.  Before I move into the list feel free to check out the previous three posts in my “End of 2017” series.




Alright, now that everyone is caught up let’s move on to the meat of the post.  These are my top 5 interests that I haven’t played from 2017.  Thanks so much for reading and I hope you enjoy!



Ex Libris is a card game that takes place in a fantastic library.  The game is designed by Adam P.McIver and published by Renegade Game Studios.  The game uses card-drafting, set-collection and worker-placement as its primary gaming mechanisms while the players are creating their personal libraries.


This competitive game finds the players taking on the role of a fantastic creature who is building up their personal library in order to impress the mayor and village counsel to take on the role of the prestigious Grand Librarian.  The players will each take a character (with custom meeple included!) and get a special power as they use worker-placement to gain different cards that will help them to create their library.  This game has one of the coolest themes I’ve seen and just seems to be different which I love.  The mechanisms seem to be solid and I love a good card-drafting/set-collection game so I’m very interested in trying this one out.



The 7th Continent is a card game that places players on the newly discovered seventh continent where they’ve been cursed.  The game is designed by Ludovic Roudy and Bruno Sautter and published by Serious Poulp.  This game uses hand-management, modular board layouts and storytelling as its primary gaming mechanisms while the players are attempting to survive the dangers of the new land.


This co-operative experience finds the players taking on the role of an explorer as they are returning to the seventh continent in order to find a way to lift the curse that has befallen them on their prior visit.  The cool part of this game is how the island builds up and how the players must control their deck of cards which also equals their life.  If the deck ever runs out the players will lose and die on the island.  However, the players can explore different parts of the island and find their way to an answer for the curse that has wrecked havoc on their lives and thus win the game.  I’m very excited to try this one out although I’ve been shy on pulling the trigger on the Kickstarter projects due to what I find to be a high price for a box of cards.  In the end it’s all about the gameplay so I’d love to try it out!



Anachrony is a boardgame that places players in a post-apocalyptic world that is about to be hit by a comet and make things even worse!  The game is designed by Richard Amann, Viktor Peter and Dávid Turczi and published by Mindclash Games.  This game uses worker-placement, variable player powers and an action point allowance system as its primary game mechanisms while the players are attempting to survive the coming apocalypse.


This competitive game has the players take on the role of the leader of a specific faction who has their own goals/agendas within the game’s systems.  The players will use their workers in a two-tier system where they can use their own buildings and places within the city or place those workers in exosuits and travel out into the wasteland to harvest/find resources.  The players may use a clever “loan” system that plays out like they are gaining resources from the future in order to survive the coming cataclysm.  However, the players must “payback” the resource before too long or they may create anomalies in the time line.  I love the theme of this game and adore worker placement.  The art is amazing the production is fantastically done which puts this game on my top 5 interests list at number three!



Keyper is a boardgame set in the same world as Keyflower and Key Market.  This game is also designed by Richard Breese and released by HUCH! and R&D Games.  The game uses worker-placment, set-collection and tile/board placement while the players build their villages.


This competitive game has players building up their particular village in order to score the most points possible.  The players will use their different meeples (Keyples) which stand in for different jobs in the village to get different resources.  The players will get to draft some building tiles and place them on their personal village boards which will give them different spaces to place their Keyples.  The place where this game has really piqued my interest is in the country boards.  These are made so that they flip to different mixtures of the squares depending on what season it is.  I’ve had my eye on this game since it hit Kickstarter last year and I’m really excited to try it out!



Altiplano is a bag-building game set in the South American highlands of the Andes.  The game is designed by Reiner Stockhausen and published by dlp games and Renegade Game Studios.  The game uses bag-building, action-point allowance system and variable player powers as its primary gaming mechanisms as the players attempt to turn lower priced goods into higher priced ones for point scoring.


This competitive game has the players building up their bag of resources so that they are able to turn them into higher scoring resources.  The players start off with a few resources and can use them in different boards to convert them.  The players will also look to get silver and different lands that they can also use.  This game has been on my radar for some time as I am very intrigued by the idea of a bag-builder along with the engine building and this looks like the best version of those ideas.  I am really looking forward to when this game is released and can’t wait to try it out!

Alright, there you have it!  These are my top 5 game interests from 2017.  While I haven’t yet had the chance to play these particular games I’d love to get the chance in the near future!  Keep on watching the blog as I’m about to move into my top game interests from 2018.  These are all games that I’m interested in that haven’t come out yet this year or ones that I haven’t yet gotten a chance to play.  Thanks so much for reading and I hope you enjoyed.  Until next time, game on!

Sunday, April 15, 2018

Obligatory End of 2017 Post Part III: Top Interests of 2017: Honorable Mentions

Alright, back to my “End of 2017” series.  This post is one I do every year and this one is no different.  I like to take a look back at the year and find some of the games that I missed that I’d really like to try out at some point.  Some of these are games that I would really like to own and others I’m just interested in trying out to see how they are.  This post will take a quick look at 12 different games that I haven’t yet played from 2017 but I would really like to try out.  My next post will take a look at the top 5 games from 2017 that I’m interested in trying out and will go a little more in depth than these ones.  I may end up getting some of these games at some point and then again maybe I won’t…I guess we’ll see eventually!  Before I move onto the post feel free to check out my previous two posts in the series which take a look at my final gaming statistics from 2017 and also my yearly “Late-ie” awards.



Alright, now with that out of the way we can go ahead and move onto the main part of the post.  These are the honorable mentions that make my list but don’t quite make the top 5.  Thanks for reading and I hope you enjoy!


This is an engine building, hand management game from designers Marcin Senior Ropka and Viola Kijowska.  The game looks like a really fun card game with multi-use cards which is one of my favorite mechanisms in a game.  I’m looking forward to trying this one out.


This is an economic, tile-placement, farming game designed by Michael Kiesling and Andreas Schmidt.  This one looks like an elegant Euro-style game where you want to balance your cloister’s garden and harvesting resources for points.  It looks like a really good game by an excellent designer.


This is an economic, tile-placement and hand-management game designed by the great Vital Lacerda.  He is known for heavy Euro-style games and this one looks no different.  Players will control their cards and help to rebuild the city of Libson, Portugal.  This is one I’m really looking forward to.


This is a hand-management, card-drafting, tableau-building game designed by Martin Wallace.  This is the second edition of the original and it looks so amazingly streamlined and amazing!  The card-drafting in this particular game looks amazing and so elegant and I’d love to try it out!


This is a worker-placement, economic game from the master designer Uwe Rosenberg.  This game is one that interests me simply due to the pedigree of its designer.   I love that this is a shorter Uwe game and it looks like a ton of fun.


This is a card-drafting and hand-management game designed by Masato Uesugi.  This game looks great!  I love card-drafting as a mechanism and that is basically what this game it pasted on top of beautiful artwork.  I am really looking forward to trying this game out and will probably buy it when it gets a wider release.


This is a hand-management, area-control, civilization game designed by Travis Chance, Jonathan Gilmour and Nick Little.  This game looks absolutely beautiful.  I love the art and the aesthetics of the game and think that is probably what has really drawn me in.  I usually don’t love area-control games but I think I would dig this one.


This is a tile-placement, hand-management game designed by the power duo of Michael Kiesling and Wolfgang Kramer.  This is here mostly due to the duo of designers and how great they are.  Every game I’ve played by these two guys has been elegant and fun so I’m wanting to try this out.


This is a tile-placement, card-drafting and set-collection game designed by Michael Kiesling.  This game hits my radar because of the graphics and art of the game along with the designer.  Anything Kiesling does will at least get a head turn from me.


This is a tile-placement, dice-rolling, farming game designed by Eilif Svenson and Kristian Amundsen Østby.  This game has gotten rave reviews across the board and has dice-drafting in it which is one of my current favorite boardgame mechanisms.  These are just a couple of the reasons I’m looking forward to trying it.


This is a set-collection, card-drafting and area-control game designed by J. Alex Kevern.  This game seemed to come out of nowhere right around Origins this past year and really got a bunch of buzz around it.  I love the idea of how “mathy” this game is and would really like to try it out.


This is a set-collection and route-building game designed by Bruno Cathala and Marc Paquien.  This game really hit my radar because of the publisher, designer and how absolutely beautiful it is.  This game just looks beautiful and is so very eye-catching.  Besides looking great, the game looks like it is a bunch of fun to play and look forward to trying it out.

Well all, there you have it.  These are just some of the games from this past year that are on my radar and have me very interested in trying them out.  I am looking very forward to checking out some of these games and already have plans of purchasing one or two of them.  The next post that I should have up in the next few days will be my top 5 game interests from 2017.  Thanks so much for taking the time to read and I hope you enjoyed!  Until next time, game on!