|Just a festival of geekery at our kitchen island last night (note the Tardis cookie jar we use to house our tea supplies)|
Monday, July 21, 2014
Mice & Mystics: Chapter One: Flight To Barksbury
All of my large game shipments have arrived and I now have a bunch of new games just waiting for me to play them! My last post showed a quick preview of the different games that I now have in my possession so if you would like to see what they were just click back to my 7/7/14 post and ogle at the tabletop goodness!
This post is going to be the first in a series of posts that I will be creating that cover the story of one of my recent purchases titled Mice & Mystics. This game is a “dungeon crawler” that is encapsulated in a ten chapter story. The past two nights Em and I played through the first chapter. I would say this chapter took us a total of about 2 ½ to 3 hours to complete and told the beginning of the story of our characters.
SPOILER ALERT! If you are ever planning on playing this game you may not want to read ahead! Otherwise enjoy the story.
This game tells the fascinating tale of a group of characters who live in an un-named fantasy kingdom. They include Prince Collin, a warrior and son of King Andon, Nez Bellows, the tinkerer and forge worker, Tilda, the healer, and last but not least, Maginos, the king’s trusted advisor and mage. These four friends come together when the king falls under an illness just as he is about to marry a mysterious and dark queen named Vanestra. As the king’s illness progresses, Vanestra begins to take a greater hold over the kingdom, naming her own minions (including a man by the name of Captain Vurst) in charge of the house guard. This is the point where Prince Collin and his three friends come together in order to create a plan to stop Vanestra from what her obviously wicked machinations.
Collin, Maginos, Nez, and Tilda meet in Maginos’s laboratory in order to formulate their plan. Shortly into their gathering the door is kicked in and Captain Vurst and the house guard capture the four of them and throw them in the dungeon along with the worst criminals the kingdom had to offer. While in the dungeons Maginos’s tiny ruby dragon, Meeps, brings a lock of Vanestra’s hair to the group. Maginos proceeds to tell the group that with the power of her hair he can turn them into different creatures in order to escape. However, as with most magic, it comes with a great price. Whatever they turn into will be what they are stuck as for the rest of their lives as the spell has no counter. A rogue, who is stuck in the same cell as them, a criminal by the name of Filch, suggests they turn into mice in order to sneak into the tunnels and escape. It is decided that they will do just that and the spell is cast.
Chapter One: Flight to Barksbury:
The group now find themselves in the forms of mice. They are able to collect their equipment (through an enchantment by Maginos) just as the guards notice them in their new bodies. Vanestra turns her guards into rats and thus a chase through the undergrounds mouse-created tunnels ensues.
At this point Em and I took control of two characters apiece (she chose the rogue filch and the mage Maginos while I chose the tinkerer Nez and the leader/warrior Collin) and played the game. Perhaps in another post I will run through some gameplay, but now just now that we fought our way through the tunnels fighting rats (house guard), roaches, and centipedes as we went. Halfway through we made the choice to do a side quest where we went back up into the castle to help an old friend.
Back to the Tale:
While fighting through the tunnels the group hears a shriek from the room above them and realizes that it is their loyal friend and the house cook, Miz Maggie. The four friends and Filch choose to go up above and find Maggie screaming at a group of roaches that are trying to eat a wheel of cheese on the table. As they poke their heads out Miz Maggie screams louder, “miiiiiiiice!” Thankfully as Filch kills one of the roaches she realizes that they are dressed as her friends and she helps them by shooing the tomcat, Brodie, out of the kitchen.
The mice drop back into the tunnels and continue into the courtyards where they barely escape an old crow and make it to the safety of an old gnarled tree. Inside the tree they find an entire bustling town of mice trading, working and living their lives out of the view of the human world. They are brought to an elderly she-mouse named Linera who is lovingly called “Mother” by the other mice. The group is fed and housed by the kindly Linera and it is during a meal that they realize something is vexing the mouse. She then tells the group that many of her rangers have gone missing and included in them is her daughter, Lily.
End of Chapter One.
Thus ends the first chapter of the Sorrow & Remembrance book in Mice & Mystics. As Em and I continue to play through this wonderful game I will post more of the story. Until next time, game on!