Wednesday, September 20, 2017

Obligatory “What I Played In…” Post Part XXVI: August 2017

Wow, August was quite a month!  I was able to go to Gen Con 50 this year which was just last month and it was amazing!  This was my very first convention and I’m glad that I chose to go to Gen Con as I had a complete blast there!  Because of Gen Con I was able to get in a bunch of new games and also just a large amount of distinct games.  My one regret is that I didn’t get even more demos in but I plan on remedying that next year.  Well, enough rambling, here are my 10x10 stats before moving onto my plays for the month.

10x10 Challenge:
Arkham Horror: The Card Game (0 plays in August, 2 total plays for 2017)
Cottage Garden (1 play in August, 8 total plays for 2017)
Five Tribes (1 play in August, 4 total plays for 2017)
Gloomhaven (2 plays in August, 11 total plays for 2017)
Great Western Trail (0 plays in August, 6 total plays for 2017)
Pathfinder Adventure Card Game (0 plays in August, 9 total plays for 2017)
Ticket to Ride (0 plays in August, 13 total plays for 2017)
Tokaido (1 play in August, 5 total plays for 2017)
Too Many Bones (1 play in August, 11 total plays for 2017)
Unfair (2 plays in August, 7 total plays for 2017)

Well now, with the 10x10 stats out of the way we can move on the meat of my post.  August was a great month and it was the very first time I was able to go to a boardgame convention as I went to Gen Con 50.  Keep reading to see what we played this past month!

Statistics:
Total plays in August 2017 – 55
Total unique games played in August 2017 – 34
New games played in August 2017 – 16
New games acquired in August – 11
New expansions acquired in August 2017 – 3
Most plays of a single game in August – 5



Designer – Hisashi Hayashi
Publisher – Tasty Minstrel Games/OKAZU Brand
New to me
First play – 8/19/17
Total plays in August 2017 – 5

This is one of the games that I picked up at Gen Con 50.  I’ve known about this co-op card game for a while but hadn’t had a chance to pick it up.  While walking by the Tasty Minstrel booth I demoed it with another guy and we just barely lost.  That sealed the deal and I bought a copy and have had the chance to play it a fair number of times already.  It is a great little card game!



Designer – Adam Carlson/Josh Carlson
Publisher – Chip Theory Games
New to me
First play – 8/24/17
Total plays in August 2017 – 5

Em and I got this Kickstarter in just after Gen Con and it is great!  This is the first small game by the publisher Chip Theory Games and it is just as high of a quality as their big games.  They are becoming a company that I’ll look at everything they do and probably give them my money as they are fantastic and have super high customer service!



Designer – Emerson Matsuuchi
Publisher – Plan B Games
New to me
First play – 8/18/17
Total plays in August 2017 – 4

This is another game that I picked up at Gen Con and man is this one good!  I love a good game that is simple to teach and deep in decisions and this one definitely has that!  I also love that they decided to go ahead and do this version as I love the art and the production.  This will absolutely be a game that stays on our shelf!



Designer – R. Eric Reuss
Publisher – Greater Than Games/Fabled Nexus
New to me
First play – 8/12/17
Total plays in August 2017 – 4

Okay wow…this game is absolutely amazing!  I have been watching production notes on this one for some time and was super excited to see it finally being released.  It did not disappoint me at all!  This game is one of the most amazing co-operative games that I’ve played.  It has a feel of Pandemic but so much more rich and deep in the decisions.  This will end up on my top 10 list when I next update it!



Designer – Uwe Rosenberg
Publisher – AMIGO Spiele
Last play before August 2017 – 6/9/17
Total plays in August 2017 – 4

I pulled this game out and taught it to some friends this past month and they really dug it!  This will always be one of those perfect games to just throw in your bag and bring with you anywhere as it is quick, simple and takes up very little space on a table.  I’d highly recommend this game to anyone.



Designer – Isaac Childres
Publisher – Cephalofair Games
Last play before August 2017 – 7/19/17
Total plays in August 2017 – 2

We got in a couple more plays of our current campaign style game and they were awesome as usual.  This game continues to wow us and we are having a blast playing through the scenarios and upgrading our characters to the point that we feel they are super powerful!  We have played through 11 scenarios at this point and we can honestly say we feel we haven’t even scratched the surface of this game!



Designer – Ryan Laukat
Publisher – Red Raven Games
New to me
First play – 8/14/17
Total plays in August 2017 – 2

Here is another game that we picked up right around Gen Con and were able to get in a couple of plays.  Em and I tend to really like his games and the worlds/art that he creates so this game was a no-brainer.  We have really enjoyed the first couple of plays of this game and I am really looking forward to more as I think it could possibly be my favorite of his games.



Designer – Nigel Pyne
Publisher – maverick muse
Last play before August 2017 – 6/22/17
Total plays in August 2017 – 2

This game has always been one that confuses me.  We really like this game but don’t play it very often at all.  The fact that we played it twice this month is actually pretty impressive.  I still would recommend this one to people because it is pretty easy to teach and takes a small amount of time to play.  Plus, as a bonus, you don’t really need a table as you can play with the deck in your hands.  I hope to break this game out more and would really love to find the expansion which I have had no luck tracking down.



Designer – Joel Finch
Publisher – Good Games Publishing/CMON
Last play before August 2017 – 4/22/17
Total plays in August 2017 – 2

Em and I pulled out this fun and quick card drafting game this past month and played it a couple of times.  This is such a fun card drafting game and we are planning on pulling it out with some of our friends to teach them as we think they’d love it!  We just got our replacement cards as ours were incorrectly sized so I think this may bring it to the table even more as the cards will be much easier to shuffle!



Designer – Ryan Laukat
Publisher – Red Raven Games
Last play before August 2017 – 8/3/16
Total plays in August 2017 – 1

I brought this game along with me one night this past month to teach a couple of friends.  I realized that it had been quite some time since I pulled this one out and wanted to play it again.  This is a really solid dice placement, almost-race game and my buddies really liked it!  I hope to get a few more plays out of this one.



Designer – Isaac Vega
Publisher – Plaid Hat Games
Last play before August 2017 – 6/15/17
Total plays in August 2017 – 1

I pulled this out and taught it to my buddy Dustin (a Magic: The Gathering player) and he really liked it.  I love getting the chance to play this game and we’re looking forward to trying out the drafting rules as we have four people in our group who now know how to play.



Designer – Alexander Pfister/Andreas Pelikan
Publisher – Ravensburger
Last play before August 2017 – 6/12/17
Total plays in August 2017 – 1

Em and I pulled this game out and taught it to Molly and Dustin one night while they were over.  This is such a great game and just one of the reasons that Alexander Pfister is one of my favorite designers.  I will always take notice when he creates a new game and looking forward to more plays of this!



Designer – Frédéric Henry
Publisher – Bombyx/Asmodee
Last play before August 2017 – 2/3/16
Total plays in August 2017 – 1

It had been quite a long time since I’d played this game and so I brought it out with a couple of friends who are just starting to learn modern boardgames.  They really enjoyed this quick and fun game and I’m looking forward to showing them more in the hobby.



Designer – Ole Steiness
Publisher – Grey Fox Games
New to me
First play – 8/5/17
Total plays in August 2017 – 1

Another new pickup this month was this wonderful worker placement and dice rolling game.  We played and really enjoyed it but I did feel something was missing.  That missing thing was the Valhalla expansion which we picked up later on and have since played.  I’ll talk about the expansion more next month but just know that it makes a good game great!



Designer – Holger Lanz
Publisher – Capstone Games
New to me
First play – 8/25/17
Total plays in August 2017 – 1

This is an abstract, block placement game where you are climbing up a series of blocks and trying to get to the highest point and stopping your opponent from doing the same.  This was a quick and fun abstract game that also looks very pretty.



Designer – Uwe Rosenberg
Publisher – Edition Spielwiese
Last play before August 2017 – 7/15/17
Total plays in August 2017 – 1

Em wanted to get in a quick game of this 10x10 before we headed to sleep.  This is a one of those games that I like because I can pick it up and teach it in a few minutes and we can be up a rolling along.  I’m looking forward to the second game in this puzzle trilogy, Indian Summer, and how it is different.



Designer – Isaac Vega/Jonathan Gilmour
Publisher – Plaid Hat Games
Last play before August 2017 – 4/29/17
Total plays in August 2017 – 1

On the Saturday of Gen Con we got a group of guys together and played a full game of Dead of Winter.  It was a fun time but I will say that I’m glad we don’t play with a full contingent of people often as it does cause for some large wait times in between turns although this doesn’t really bother me all that much.



Designer – Régis Bonnessée
Publisher – Libellud/Asmodee
Last play before August 2017 – 7/31/17
Total plays in August 2017 – 1

This has become the game that we’ve played that most that Em and I don’t even own!  This past month Josh pulled it out to play while another guy was there and we quickly taught it to him and played.  This is just a fun game.  There is pretty much nothing else that needs to be said…go get it!



Designer – Corey Konieczka/Nikki Valens
Publisher – Fantasy Flight Games
Last play before August 2017 – 1/7/17
Total plays in August 2017 – 1

So here is a game that my buddy Josh owns and we play a few times a year.  This is a super fun experience but definitely one where you need to set some time apart as they can go very long.  We played against Hastur in this session and were able to figure out all of the clues and eventually close the gates and defeat him before he woke up and destroyed the world.



Designer – Bruno Cathala
Publisher – Days of Wonder
Last play before August 2017 – 6/5/17
Total plays in August 2017 – 1

Em and I played this game with Josh this past month and it was a great round!  The game ended up being a lower scoring game as I really pushed the endgame by getting my camels on the tiles and winning with less than 10 points difference between first and third place.  It was a great game and I can’t wait to play again!



Designer – Kane Klenko
Publisher – Renegade Game Studios
Last play before August 2017 – 7/3/17
Total plays in August 2017 – 1

Em and I pulled out this fantastic, real-time, dice-placement game and it was mean this time!  We had a ton of trouble clearing some of the cards and that really got us behind early in the game.  We made a bit of a comeback but weren’t quite able to finish it off by the time the round counter was complete.  This is a great game and we love every play!



Designer – Antoine Bauza
Publisher – R&R Games
Last play before August 2017 – 12/18/16
Total plays in August 2017 – 1

I brought this game along and taught it to my friends Zach and Stephanie and they loved it!  I love having a few games that I can just toss in a bag and quickly teach to anyone.  Zach and Steph did a great job for their first time and we scored a solid 17 points.  I look forward to playing it with them again and seeing how well we do that time around.



Designer – Peer Sylvester
Publisher – Osprey Games
New to me
First play – 8/22/17
Total plays in August 2017 – 1

This is one of my Gen Con pickups and it is a pretty sweet co-operative, hand management game that plays up to 5 people and can be super mean.  We quite enjoyed our first play of the game and were able to win even…of course it was on easy which may have skewed the results just slightly!  I’m looking forward to more plays of this game.



Designer – Bob Craig/Ryan Craig
Publisher – One Day West Games
New to me
First play – 8/18/17
Total plays in August 2017 – 1

Josh and I grabbed a spot in the unpub room at Gen Con and sat down to play this game.  It is a tile-laying and dice rolling game where you are trying to escape a monster while he is stomping around a radioactive site.  The game was okay and Josh and I were able to give some things we thought would make the game better…but hey…I’m just a player, not a designer, so I only know so much!



Designer – Matt Leacock
Publisher – Z-Man Games
Last play before August 2017 – 6/12/17
Total plays in August 2017 – 1

Em and I broke out this fabulous dice game this past month and loaded it up.  This was a fantastic play of the game as we came down to the end and were just one roll of the dice away from either winning or losing and Em rolled beautifully and was able to cure the final disease before we were overtaken…it was awesome!



Designer – Larry Wickman
Publisher – GameWick Games
New to me
First play – 8/11/17
Total plays in August 2017 – 1

Josh needed to get a refresher for this game as he was running demos at Gen Con in August so we helped him out by booting it up.  This is an interesting and fairly thematic dice-chucker in the same vein as Larry’s previous release, Pittsburgh 68.  While I probably wouldn’t own this game I enjoy playing them with a good group and game master.



Designer – Thomas Spitzer
Publisher – Capstone Games
New to me
First play – 8/24/17
Total plays in August 2017 – 1

Josh picked this game up at Gen Con and was excited to try it out so we pulled it out in late August and learned the game.  This is actually a really good economic and pick-up-and-deliver game by the same guy who did Haspelknecht and Kohle & Kolonie (which I’m really looking forward to an English version!) and it is really deep!  This is a brain burner to be sure, but in the best way possible.  I look forward to trying it out with more people.



Designer – Scott Almes
Publisher – Gamelyn Games
New to me
First play – 8/20/17
Total plays in August – 1

This was another of my pick-ups at Gen Con 50.  I almost back this game back when it was on Kickstarter but decided against it at the time.  Even though I didn’t back it I was pretty sure that I was going to pick it up as it looked like a really fun push-your-luck, adventure style game in the vein of the Zelda games.  I was not disappointed!  I love the art and look of the game and it plays really well.  I feel like we aren’t good at it yet but I look forward to playing it more!



Designer – Antoine Bauza
Publisher – Funforge
Last play before August 2017 – 7/15/17
Total plays in August 2017 – 1

We pulled this game out at a game night in early August and I taught it to Josh, Tyler and Mary Beth.  This is always a fun game and I love being able to teach it to new people as it is just one of those fun and chill games that everyone seems to enjoy.



Designer – Adam Carlson/Josh Carlson
Publisher – Chip Theory Games
Last play before August 2017 – 6/28/17
Total plays in August 2017 – 1

Well, I don’t know how much more I can say about this game.  It has quickly become one of my favorite games and I’m sure that it will continue to rise as I just get more and more plays out of it.  Plus, as an awesome bonus, they are doing a Kickstarter in October that will be the release of the first major expansion to the game, Undertow.  I can’t wait!



Designer – Jason Harner/Matthew Ransom
Publisher – Brotherwise Games
New to me
First play – 8/20/17
Total plays in August 2017 – 1

Here is another game that I picked up at Gen Con.  This game started to gain some buzz shortly before the convention as a quick dice-rolling game that had more than one way to win.  I decided to try it out and really like it!  It is very quick, easy to teach and quite a lot of fun as well!  This is a game I’d absolutely take along to a gathering with people who don’t play many games as it is easy to learn.



Designer – Seiji Kanai/Kuro
Publisher – Alderac Entertainment Group/Manifest Destiny
New to me
First play – 8/23/17
Total plays in August 2017 – 1

This was a Gen Con acquisition and I was able to get it to the table to try it out solo one night when Em was out with a friend for the night.  I had been looking at this game for a while as its first edition has been available to tough to get.  Finally AEG announced they were doing it and I knew I’d pick it up.  I really enjoyed my first play and look forward to teaching it to others!



Designer – Alice Carroll/Thomas Cauët/Cyril Demaegd
Publisher – Asmodee
New to me
First play – 8/19/17
Total plays in August 2017 – 1

This was one of the few demos that I played while at Gen Con and I’m glad I did.  I’ve been somewhat interested in the different escape room style boardgames for some time and this is another of them.  This game was super clever in the way it was created and I think we would enjoy it quite a bit although I don’t know that I love a game that could be played only one time total.  Regardless of my opinion of the amount of plays of a game, the game was very fun!



Designer – Jonathan Gilmour/Ben Pinchback/Matt Riddle
Publisher – Pandasaurus Games
New to me
First play – 8/26/17
Total plays in August 2017 – 1

And the final game on this month’s list was also a new pick-up!  This is a highly and beautifully produced pick-up-and-deliver game released by Pandasaurus and it is awesome!  This game is just such an amazing blend of Euro-style mechanisms and some American-style theme and it hits in all the right spots.  I hope I get to play this game a ton because it is just a fun game!

New game acquisitions in August 2017:

New expansion acquisitions in August 2017:

Wow what a month!  August was such a great time with all of the new pick-ups and mainly because I finally got to go to Gen Con!  I can’t wait for next year as I’ll definitely be going for at least a couple of days.  All of the new games have been played at least once and I’m glad to say that we enjoy them all and love a few of them!  With all the new releases and some extra time next month I am looking forward to seeing what our plays look like then.  Until next time, game on!

Wednesday, August 16, 2017

Obligatory 2017 Gen Con Post Part VI: Top 5 Games Being Demoed But Not For Purchase

Alright!  I’ve trucked along with my Gen Con 2017 posts and now we’ve come to the final post (maybe) which will take a look at my top 5 anticipated games that are being demoed at the convention but won’t be available for purchase yet.  Some of these games are really interesting to me and I’m looking forward to trying them out while I’m at Gen Con.  Before I tackle this list feel free to check out my previous five posts in the series at the links below.






Alright, now that we’re all caught up we can go ahead and move on to the list of games.  Again, these are my top 5 anticipated demo games that aren’t available to purchase.  Sit back, relax, and read on and thanks for taking the time to take a look!



Farlight is an auction/bidding, tile placement and resource management designed by Nick Sibicky and published by Game Salute.  The game puts players in the role of a corporation that is setting out into the galaxy to explore, colonize and gain resources from other planets that they come across.  The players will start each turn by bidding on different modules for their ships and on different missions and will then take the pieces and build them into a spacecraft that can complete said mission.  This game just looks like a lot of fun and I’m looking forward to trying it out as a demo while I’m at Gen Con.



Alien Artifacts is a 4X, card drafting, multi-use card game designed by Marcin Senior Ropka and Viola Kijowska and published by Portal Games.  This game puts players in the role of an interplanetary faction that is sending out vessels to research and expand their power into the further reaches of the galaxy.  Players will get three cards to start a turn and then have to check on how to spend them.  There are two different resources on each of these cards but the players are only allowed to choose one to use.  They need to make hard decision which will allow them to build large, powerful starships, develop technology, discover planets and complete trades with other planets.  This game looks like a bunch of fun as it seems to shorten and streamline the usual 4X gameplay and creates a smooth looking card game with it.  This is definitely high on my list of games to demo while at Gen Con.



Dinosaur Island is a worker placement, set collection, tile placement game designed by Jonathan Gilmour and Brian Lewis and published by Pandasaurus Games.  The game puts the players in the role of scientists and developers on an island that is being created as an amusement park with living dinosaurs.  If this sounds like a terrible idea then you would be correct!  And you’ve probably watched Jurassic Park as well!  Okay, back to the game.  Players will be using tile placement to build different exhibits and rides in the park in order to get the most visitors and create the most exciting park.  To do this, players will use the worker placement parks to gather DNA and create these different dinosaurs and then place them into the different enclosures.  The problems come in a later phase when the dinosaurs can escape and start eating the visitors.  Make sure to tighten security or else your park will be overrun and the visitors eaten.  I think this game looks great and really want to try it out!



Fallout is a co-operative, hand management, exploration game designed by Andrew Fischer and Nathan Hajek and published by Fantasy Flight Games.  This game puts the players into the role of a survivor in the IP of the popular video game series, Fallout.  The survivors are put into the middle of a post-apocalyptic wasteland with little knowledge of what is ahead and a sole objective to keep them going in the beginning.  They’ll have to use card play and dice rolling in order to explore the map, defeat enemies and grow the skills of their character if they are to win.  As the players advance the game they’ll have more objectives to complete and of different varieties.  I absolutely love this video game series; it is one of my favorites, so when I heard about this release it jumped way up my list.  I am really hoping that they have a demo of this game (even if it is a short one) at Gen Con because I’d love to try it out!



Pandemic Legacy: Season 2 is a co-operative, set collection, hand management game designed by Matt Leacock and Rob Daviau and published by Z-Man Games.  This game puts players into the role of a character 71 years after a massive plague ravages the world.  They are living out on the sea in floating stations where the lasting vestiges of society are fighting to keep open a network of the largest cities in the world.  Unfortunately many of the cities that are farthest away from the safe havens are falling out of contact.  The players will each take a survivor and bring supplies to these cities and go off to explore the world and see what has become of those missing areas.  I absolutely adored Pandemic Legacy: Season 1 and I can’t wait to try Season 2!  I like how the story seems to be a continuation but it seems that new people could jump straight in because they are stand alone.  I can’t wait for this title, it will definitely be an amazing experience just like its predecessor.

Other demos of note:


Alright, there is the list of my top 5 games that are being demoed but not for sale at Gen Con.  There is at least a couple on here that I’d buy sight unseen due to the pedigree and many more that I’d need to hear more about.  So that is (possibly) the end of my Gen Con series.  I may come back after the convention and do one last post about what I did/saw there but I’m not quite sure yet.  Thanks so much for taking the time to look through these 6 posts.  They have been a blast making and I am really looking forward to the games on these lists.  Until next time, game on!

Tuesday, August 15, 2017

Obligatory 2017 Gen Con Post Part V: Top 10 List (Games 1-5)

So here we are…the list of my top 5 anticipated games that are available for purchase at Gen Con 2017.  These games are not only on my list but most of them are pre-ordered and I can’t wait to get my hands on them!  There isn’t much more I can really go on about in the intro so feel free to check out my previous four Gen Con posts at the links I’ve provided below.

               



Alright, are you all caught up?  Well then let’s go ahead and move on to the good part!  Again, these are the top games that I’m interested in that are coming out later this week at Gen Con 50 and I think they all look great!  Here we go.  Enjoy your read!



Scott Pilgrim’s Precious Little Card Game is a deck building game designed by Keith Baker and published by Renegade Game Studios.  This game puts the players in the role of a character from the comic of the same name as they are trying to “grow up” and prepare for their finest hour.  Each player will get a unique deck of cards that is based upon the character that they’ve chosen.  These characters are completely asymmetrical as they use different styles and different icons effectively are the players are building their unique decks.  The game uses double sided cards which double as a way to solve your problems with work and empathy or as a way to embrace the crazy violence.  You will score points as you try to defeat the different evil ex’s in the game.  This game is based on what is probably my favorite comic of all times and I can’t wait to try the game out!



Wasteland Express Delivery Service is an action point allowance, dice rolling, pick-up and deliver game designed by Jonathan Gilmour, Ben Pinchback and Matt Riddle and published by Pandasaurus Games.  The game put players in the role of a driver in a post-apocalyptic wasteland driving around in the mayhem and insanity of the burned world.  I love that the characters are basically glorified UPS men as they are rolling around in huge, armor and weaponized trucks attempting to deliver their goods to different outposts.  The players will use a movement allowance to traverse the land and then use different actions to interact with the board, enemies and other players as you’re trying to deliver the goods that you’re carrying.  This game just looks better and better every time I see another preview or video up.  I am really looking forward to getting my hands on this game and hope to have it shortly after the convention.



Spirit Island is a co-operative, card drafting, hand management game designed by R. Eric Reuss and published by Greater Than Games’ imprint, Fabled Nexus.  This game puts players in the role of a spirit that is on an island.  This island is being invaded by humans who are starting to explore the land and build cities and it is the spirit’s goal to drive them off the island.  The players have a starting hand of four cards and a small amount of energy to use in the beginning but can build up their powers with different and better cards and can get more energy throughout the game.  They are building up to be able to cause a great amount of fear in the invaders and hopefully drive them off so the spirits may have their island back.  This game looks amazing and I’ve been looking forward to it for some time.  Now it will be mine, oh yes, it will be mine!



Whistle Stop is a route building, tile placement, and pick-up-and-deliver game designed by Scott Caputo and published by Bèzier Games, Inc.  This game has players taking on the role of a small railroad company that is attempting to create their network of rails across the country.  The players will each take a tile during their turn and place it along the growing network of tracks and will then be able to gain stock, gain cargo, deliver goods and continue the board’s network of tracks.  The players will want to optimize their actions in order to gain goods and deliver them efficiently, gain coal for actions and obtain stock to get points.  They also will want to reach the other side with their trains as much as possible to gain bonuses and endgame points.  This game has been on my radar for some time and I’m glad it is finally releasing as the game looks to be an easy-to-teach game with many different decisions.  These are often games that I really like!



Ex Libris is a worker placement, card drafting and set collection game designed by Adam P. McIver and published by Renegade Game Studios.  This game puts players in the role of a book collector that is attempting to get their collection in order so that they can impress and inspector that is coming around to judge and determine who the next Grand Librarian will be.  It is set in a fantasy theme where you can gain classic fantasy-trope assistants such as a goblin, witch, gelatinous cube and much more!  The players will use worker placement to take actions which will change throughout the game and then place their books on shelves in the best order that they can.  This game has such an amazing theme that I had to put it on the list and as more information has come out it moved higher and higher on the list and is now my top game!  I can’t wait to get my hands on it!

Well, there you have it, my top 5 anticipated games of Gen Con 2017.  I already have Spirit Island and Wasteland Express Delivery Service pre-ordered and hope that they will arrive soon.  I’m also planning on picking up at least Scott Pilgrim’s Precious Little Card Game and maybe another while I’m there.  I can’t wait to be able to finally check out the convention and making these lists is making me more excited.  Come on back tomorrow when I’ll have my final (maybe) post which will take a look at my 5 most anticipated games that are unavailable for purchase at the time of the convention.  Thanks so much for taking time out of your day to read this!  Until next time, game on!

Monday, August 14, 2017

Obligatory 2017 Gen Con Post Part IV: Top 10 List (Games 6-10)

Alright…we are trucking along now!  With the honorable mentions post complete we can move on to my top 10 anticipations coming up at Gen Con 2017!  These are all games that I am highly anticipating and quite a few of them will probably end up on my shelf at some point.  One of these games is actually coming pretty soon via a funded Kickstarter but we’ll get there soon.  Before moving on feel free to check out my previous three posts in the Gen Con series and when you’re back we’ll move on!




Okay, now that you’ve caught up let’s check out the games coming up.  This post is going to take a look at my top 10 anticipations and this one particularly will take a look at games 6-10.  These are all games that (at least according to the preview list on BoardGameGeek) are available for purchase but may only be in limited quantities.  With that out of the way, enjoy your read!



Tiny Epic Quest is a dice rolling, grid movement, push your luck game designed by Scott Almes and published by Gamelyn Games.  This game puts the players in the role of adventurers who are traveling the land going on different adventures.  Each player starts by choosing a method of travel that allows them to move along the board in a certain way and then each player in turn will take the same type of movement.  The players will do this a few times during the “day phase” before moving to the “night phase” where they will then complete their adventures by rolling dice.  The players can fight goblins, delve into temples, learn magic spells and go to obelisks to make other actions a little better.  This is a game that I’ve been looking forward to as I’m a huge fan of the Legend of Zelda series and this seems to be an homage to those games.  This is a game that I think will go over really well with my wife and new players alike.



Triplock is an abstract strategy, pattern building, set collection game from designers Adam Carlson and Josh Carlson and published by their company, Chip Theory Games.  This game puts the players in the role of a character in New London (a steampunk revisionist history) as they are summoned by a mysterious figure who wants them to use their lock-picking skills for some puzzling reason.  The game has each player attempting to pick these locks by moving chips along a player mat and rolling dice to see what types of actions that they are able to use during the turn.  They will be trying to complete their cards and gain a certain amount of points before the other player does.  They also have a solo option and now a three player variant that will be included in the rules which makes the game even more interesting to me.  These guys have never disappointed me and Too Many Bones has become one of my favorite games so I can’t wait to get this in my hands and try it out.



First Martians: Adventures on the Red Planet is a co-operative, worker placement, adventure game designed by Ignacy Trzewiczek and published by Portal Games.  This game puts players in the role of a scientist who has been stationed on Mars and is tasked with different missions throughout the game.  The game builds on the engine of the game Robinson Crusoe: Adventures on the Cursed Island but takes it a step further by adding app integration to handle some of the decks of cards.  This allows them to update and create content for the game which they are able to roll out in a simple app update.  The players will use worker placement as they place their pawns in different areas so help control the slow decline of the base while going out onto the planet in rovers to explore and bring back samples.  I love Robinson Crusoe and really hope that First Martians in a worthy successor to the crown.



Unearth is a dice rolling, worker placement, set collection game designed by Jason Harner and Matthew Ransom and published by Brotherwise Games.  This game puts players in the role of a leader of a tribe of Delvers who are attempting to explore and excavate to find lost cities across the world.  Each of these delvers is represented by one of five dice.  The players will take turns rolling a die and placing it on one of the ruins cards in an attempt to claim it when the threshold is reached.  There are mitigation elements as the players who don’t claim the ruins will get cards that can help them out.  Also, if rolling low the players can claim colored “stones” which they can use to “buy” monuments which give points and bonuses.  I love how this game is super colorful with some cool art and how it uses three 6-sided dice, one 4-sided die and one 8-sided die.  This just looks like a fun dice rolling game that I can teach to anyone and just have a fun time with.



Flip Ships is a co-operative, dexterity game designed by Kane Klenko and published by Renegade Game Studios.  This game puts players in roles of pilots who are tasked with the preservation of the world as aliens are invading the Earth!  This game could probably be best explained as a dexterity version of the old arcade game Space Invaders.  The alien craft (which are represented by cards) will be forming up in lines and slowly (or quickly depending on the ship) coming ever closer as the player will be flipping their ships off of a stand or the edge of a table in order to land them directly on the enemy.  I am generally not a huge fan of dexterity games but this game just looks like a ton of fun and we really like Klenko as a designer.  Plus, as another bonus, Renegade Game Studios is knocking it out of the park lately!  This isn’t the first time they’ve been on the list (Sentient was in my honorable mentions) and it won’t be the last as I have two more by them in my top 5!

Well, there you have it, the bottom half of my top 10 anticipated games that are coming out at Gen Con 2017.  There are so many good games out there and these are just five of them.  Keep an eye out as I’m going to have the next list up very soon which will take a look at games 1-5 of my top anticipated releases.  Thanks so much for reading.  Until next time, game on!

Sunday, August 13, 2017

Obligatory 2017 Gen Con Post Part III: Honorable Mentions

Alright, with the expansion and reprint posts out of the way let’s move on to the honorable mentions.  These games are ones I highly anticipate that just missed my top 10 list but I still think they warrant some attention for some reason or another.  These games are all still anticipations as I haven’t played any of them but I hope to at least be able to demo a bunch of them when I’m at Gen Con next week.  Before we move on feel free to click on the links below to check out my previous two posts in my Gen Con series.



Well, there are the links.  Feel free to check them out at your convenience.  Now that the introduction is out of the way let’s go ahead and move on to the post.  Again, these are all games that I am highly anticipating that are debuting and for purchase (in limited or full quantities) at this year’s Gen Con.  These are also games that just missed my top 10 anticipations which I will be divulging in the next couple of days.  Enjoy!

The first game to make its way onto my honorable mentions list for Gen Con 2017 is Apocrypha Adventure Card Game.  This game is designed by Mike Selinker, Chad Brown, Tanis O’Connor, Paul Peterson, Keith Richmond, Liz Spain, Elisa Teague and Gaby Weidling and is published by Lone Shark Games.  This is a co-operative, hand-management and deck-building game where you take a character that has repressed memories and will be getting more powerful throughout the play of the game.  There is also a certain level of role playing that appears to be a major part of this game.  I am excited to try this game out as it is a card game (check), has variable player powers (check) and player growth (check) and is co-operative (check).  For these reasons I really want to check this game out at the convention.


The next game to work its way onto my honorable mentions is Bunny Kingdom.  This game is designed by Richard Garfield and is published by IELLO.  This game is a card drafting and area control game that where you are taking on the role of a clan of bunnies that are trying to build the greatest bunny kingdom in the land.  The players will be drafting cards in order to provide resources and take over squares on the board as they expand their kingdom.  The game will score depending on the resources you have at the end of the game along with the different areas that you control.  This game snuck up on me and I think it looks like a fun game that I’d like to try out.


The third game to make the honorable mentions list is Dragon Island.  The game is designed by Mike Fitzgerald and is published by R&R Games.  This game has the players taking on the role of a wizard who has been cast away on a supposedly deserted island.  However, these wizards realize they aren’t on their own.  From here the players will gain treasure, explore and build up the island and eventually tame the dragons that make their home there.  I don’t know a whole lot about this game which is why it didn’t hit my top 10 anticipations but just the fact that it is Mike Fitzgerald doing a board game makes me intrigued.  I am hoping to at least get a demo out of this one at Gen Con.


The next game to make it onto my honorable mentions list is Sentient.  The game is designed by J.Alex Kevern and is published by Renegade Game Studios.  This game is a dice manipulation, set collection and card drafting game where the players take on the role of a company who are trying to be the best which they can do by multiple actions.  The dice manipulation in this game looks absolutely amazing and super crunchy which I think it fabulous!  When you draft the cards and manipulate the dice you are then able to place of assistants which gains you area majorities if you have the most and allows you to gain bonuses and such.  Along with the gameplay the game absolutely looks amazing which is just another feather in Renegade Game Studios’ cap.  I will probably be camped at their booth for at least a little while when I’m at Gen Con and I want to get a demo of this one.


The final game and thus the game that just barely missed my top 10 anticipations is Century: Golem Edition.  The game is designed by Emerson Matsuuchi and is published by Plan B Games.  This game is a card drafting, resource management, deck building and set collection game that is a re-theme of Century: Spice Road.  The game puts the players in the role of crystal traders in a fantastical world of golems and magic as they use card drafting and resource manipulation in order to gain cards that have end game points on them.  The original did very well at Origins GameFair 2017 and thus they announced that they were going to do this re-theme just this past week.  This was the theme that I wanted originally and I’m glad that they decided to go ahead and do it.


Other honorable mentions of note:


Alright, there we go.  These games are all very interesting to me but there are 10 more that I’m even more interested in!  Come on back the next couple of days and I’ll have up games 6-10 next and then I’ll finish up the top 10 with games 1-5.  After that I’ll do a post on the demos and games that aren’t for sale that I’m most interested in.  Well, I think we’re done for now.  Thanks so much for reading!  Until next time, game on!

Saturday, August 12, 2017

Obligatory 2017 Gen Con Post Part II: Top 5 Reprints/Re-implementations

Alright, one post down and 6 to go!  This post will take a look at another section of games that are going to be available and debuting at Gen Con 2017.  These games will be the top 5 reprints and/or re-implementations of games that I’m anticipating coming out at the convention.  For this list these games encompass those that are getting an English edition and those that are similar to a previous game but have been re-implemented in some way.  Before we move on feel free to check out my first post in the Gen Con series at the link below.


Alright, now that everyone’s back, let’s move on to the meat of the post.  These are my top 5 reissues/re-implementations.  Enjoy your read!



Lemuria is a 3-4 player worker-placement, resource management game that is designed by Kuro and will be released (in an English edition) at Gen Con 2017 by Tasty Minstrel Games.  This is a new edition of the 2014 Japanese game that was translated as “The Star Kingdom Lemuria.”  The new edition doesn’t really have any changes to the gameplay, just some graphical changes and slight re-wordings that make the rules more clear.  The game plays out as a worker placement where you are trying to convert each of your workers into resources which the players are then able to use to buy buildings.  I like the theme as you are in the ancient city of Lemuria which still runs on forgotten time-control technology.  We have played The Ravens of Thri Sahashri which is also by Kuro and we think that game is brilliant.  Because of the pedigree I think that this game is going to be at least worth a good look while at Gen Con.



Lovecraft Letter is a 2-6 player hand management game that is designed by Seiji Kanai and will be released at Gen Con 2017 by Alderac Entertainment Group.  This game is a re-implementation of the huge hit, Love Letter, and seems to build upon an already solid game system.  This game takes the original game engine and turns it a bit on its head by adding in sanity and insanity cards that can totally change what the powers of each card are.  The problem with having a more powerful insanity card means that if you don’t pass a sanity check you will automatically be eliminated.  In the same way as its predecessor, if more than one person is left standing the one with the higher card number wins.  I think this looks like a more interesting version of the original and would like to check it out.



Nemo’s War: Second Edition is a 1-4 (mostly solitaire) player area control, push your luck, action point allowance game designed by Chris Taylor and will debut at Gen Con from Victory Point Games.  This is a new edition of the 2009 solitaire game that has garnered a lot of fans and thusly gained an upgraded version.  The graphic design and art that has been done for the new edition by Ian O’Toole is wonderful land I’m glad that they could land him for this game.  Players will take the Nautilus (this game loosely follows Twenty Leagues Under the Sea) and Nemo along with his crew as they either roll along with missions of science, exploration or war.  This game looks like a great solo play and I’m hoping to get my hands on one of these brand new editions sometime in the near future…perhaps at Gen Con itself!



Ticket to Ride: Germany is a 2-5 player set collection, route building game designed by Alan R. Moon and released in limited quantities at Gen Con 2017 by Days of Wonder.  This game is essentially a new edition of the 2012 release Zug um Zug: Deutschland which is in turn a streamlining of the 2006 release Ticket to Ride: Märklin.  This game further streamlines those releases making a version that I really want to get my hands on!  The game takes the classic formula and adds passengers to the mix.  When players take a route they can also take passengers from each side which will be another set collection item to gain points from.  Em and I adore Ticket to Ride and all of its maps so this game is a no brainer.



Unicornus Knights is a 2-6 player co-operative, dice rolling game designed by Kuro and Seiji Kanai and released at this year’s Gen Con by Alderac Entertainment Group.  This game is an English version of the original release by Manifest Destiny that came out in 2016 in its first edition.  Apparently not much was changed from the first edition which I think is pretty cool.  The game finds the players taking control of generals who much assist the princess of a kingdom who it fighting her way to her own capital.  The princess is very one minding charging off into the unknown in order to reach the capital.  The princess of note is very strong in power but also weak in hit points.  This means that the players much be clever in order to keep her alive until the end.  I think the anime art and gameplay mechanisms look interesting enough to top this particular list.

Well, there you have it!  These are the reissues and re-implementations that I am most looking forward to that are coming out at Gen Con 2017.  There are a few games on this list that are must buy for me and some others that I’d really like to try out.   What are some of the games that I missed that should be on this list?  Feel free to comment below and let me know!  Thanks so much for reading and come on back tomorrow for another installment into my Gen Con series.  Until next time, game on!