Showing posts with label origins game fair 2017. Show all posts
Showing posts with label origins game fair 2017. Show all posts

Wednesday, June 14, 2017

Obligatory 2017 Origins Game Fair Post Part III: Top 5 Games Being Demoed But Not For Sale

Alright!  We’re finished with my top 10 game interests that are available to buy at this year’s Origins Game Fair so let’s move on.  This post is going to take a look at 5 games which aren’t yet for purchase but are listed as being there in demo form.  These games may be out at this year’s Gen Con or possibly Essen Spiel but there isn’t a guarantee at this point.  If you haven’t had the chance feel free to check out my previous two posts in the series before you take a look at this one.



Alright, now we can move on to the games that are being demoed but not sold.  Some of these are awesome looking and I can’t wait to try them out.  Thanks for reading and enjoy!




Helionox: Deluxe Edition is a deck-building, hand-management, card-game designed by Taran Lewis Kratz and released by Mr. B Games.  This game is being demoed at Origins this year as it is currently up on Kickstarter looking to fund a reprint of the original game and some deluxe things like a game box and board and a new expansion all included in the box.  I have had my eyes on this game for some time and knew that they were going to put out a deluxe version at some point.  I am looking forward to trying this one out as it has a cool theme, some interesting deck-building mechanisms and beautiful art.




Spirit Island is a co-operative, card-drafting and hand-management game designed by R. Eric Reuss and released by Greater Than Games imprint, Fabled Nexus.  This game has been higher up on my anticipation lists but has been delayed so long that it is slowly moving down my list.  I think once it is actually released I’ll get more excited about it but each month that passes without it be delivered makes me glad I didn’t back it on Kickstarter.  That being said, this game looks awesome and I can’t wait to try it!  It is a co-operative experience where the players take on the role of a local spirit of an island who is being “invaded” by humans who are looking to settle the land and create cities and towns and such.  There is an interesting card playing mechanism where some of the powers are quick and act right away and others are more powerful and thus take more time to cast.  I can’t wait to try this one out!




Unearth is a dice rolling, dice placement and set collection game designed by Jason Harner and Matthew Ransom and released by Brotherwise Games.  This game is the second to come out from this small publisher of the hit, Boss Monster.  I’m interested to see what they do with this one as it looks to be quite entertaining.  It doesn’t have much new in the way of mechanisms as it is a dice-placement game (which I really like to begin with) but it is different in the way of dice chosen.  This game uses d4’s, d6’s and d8’s instead of the usual d6’s.  I love this idea and hope it works!  Players will use the higher numbers to claim ruins and lower numbers to claim stones which they’ll use to build wonders.  The game looks light but entertaining and has some great looking artwork.




Lisboa is a tile placement, hand management, city building game designed by Vital Lacerda and released by Eagle-Gryphon Games.  This game has been on my radar for quite some time, ever since Vital announced that he was making it.  I’ve seen playthroughs and read the rulebook and I will say that this game looks amazing!  It combines hand management with some worker placement and tile placement into a strategic wonderland of decision!  Each player takes on the role of a noble who is trying to help rebuild the city of Lisbon after an earthquake, tsunami and multiple days of fires.  To rebuild and gain glory in Lisboa the players must gain influence with different high ranking officials in order to gain favors and be able to rebuild efficiently.  Since this is a Lacerda game it is going to be highly strategic and a ton of difficult decisions…and I can’t wait to try it out!




Whistle Stop is a tile-placement, pick-up-and-deliver, train game designed by Scott Caputo and released by Bézier Games, Inc.  This game has the players taking on the role of a small railroad company who is trying to build their routes to cross the entire nation.  The game has a tile-placement element where the players will place hexagonal tiles to build their routes across the country.  They are then able to pick up goods and either deliver them to small towns and gain shares or hold on and gain larger payouts when you reach the west coast.  This game looks to be right up our alley as the game includes tile-placement which we love and some pick-up-and-deliver elements into the economic mechanisms.  I am really looking forward to this game and can’t wait to try it out!

Well, there you go, the final post in my Origins Game Fair 2017 series.  I’ll be back pretty soon with our gameplays from May and soon after that we’ll be into Gen Con territory!  Thanks so much for taking the time to read and I hope you enjoyed!  Until next time, game on!

Tuesday, June 13, 2017

Obligatory 2017 Origins Game Fair Post Part II: Top 10 List (Games 1-5)

Hey everyone, we’re back with part 2 of my 3-part Origins Game Fair 2017 posts.  This one will take on games 1-5 of the fair and tomorrow’s post will look at games that are able to be demoed but not purchased at the convention.  I think it is interesting to see the difference between the bottom 5 games versus these top 5 games.  Games 6-10 actually have quite a few smaller card games that look really good while this part of the list seems to have bigger games but mostly easier to teach, lighter games.  It is interesting to see what games strike my fancy and this year some of the games will definitely be on my shelf at some point.  If you haven’t gotten a chance to read it, feel free to click the link below to take a gander at games 6-10 of my top 10 interests.


Alright, enough of the links, let’s get onto the good stuff.  This post will look at games 1-5 of my top 10 interests of the convention while my next post will take a look at the non-purchasable gems out there.  Thanks so much for reading and enjoy!




Lignum (Second Edition) is a worker placement, resource management and economic game designed by Alexander Huemer and released by Capstone Games.  This game is being re-released in its second edition by Capstone Games and I think it is great!  This company is doing a great job in bringing over some fairly heavy weight, Euro-style games that were previously released in other countries in limited print runs and this is just another in their line of great pick-ups!  This game has players attempting to run their lumber mill in the most efficient manner.  Players will contract workers, update/replace equipment and try to gain control of the best cutting areas around.  I think this game looks like a really solid heavier-weight game and I’d love to give it a try!




Arena: For the Gods! is a dice-rolling, auction and fighting game designed by Maxime Rambourg and released by IELLO.  This game is a light-weight game where each player takes on the roll of a hero fighting in an arena for the glory of their god.  The game has two phases.  The first phase finds players bidding their own life points in order to gain different special powers, mounts and weapons in their bid to be the last fighter standing.  The second phase has players moving along the arena, rolling their dice and using the faces to activate their special powers on their cards.  I think this looks like a super fun, light/filler game that looks to be simple, dice-chucking fun!  And as a bonus, this game is released by IELLO which means that the art and production will be great!




Century: Spice Road is a hand management, set collection and engine building game designed by Emerson Matsuuchi and released by Plan B Games.  This game is a new engine-building game along the lines of Splendor but seems to have more decisions to it.  The players are able to take cards from the market, play cards from their hand, claim a card for victory points and rest which gets all your cards back to your hand.  The players are caravan leaders and they are using these actions in order to trade spices and gain the most glory and fame across the land.  This game looks like a great intro-level game that I’d be able to teach anyone and they’d enjoy it.




Near and Far is a set collection, route building and storytelling game designed by Ryan Laukat and released by Red Raven Games.  This is the newest game created by the triple (designer/artist/publisher) threat, Ryan Laukat.  This game is a campaign driven game where the players will explore different maps searching for the Last Ruin in Arzium.  The game has players recruiting adventurers, hunting for treasure, searching for food, and collecting goods and equipment in the town before moving on to the surrounding areas to explore.  Much like its predecessor, Above and Below, this game has a storybook which the players will read from when they are told and will then make decisions based on what they’ve done.  I am really looking forward to this game and think it will be a blast to play with its full amount of four players.




Caverna: Cave vs Cave is an action selection, tile placement, economic game designed by the fantastic Uwe Rosenberg and released by Lookout Games and Mayfair Games.  This game is a smaller, two-player version of its big brother, Caverna.  To begin with, I love Uwe Rosenberg games and I think this will be a winner!  Each player will take turns choosing an action tile and do said action.  This will let them excavate their cave, build rooms and gain resources as they are trying to gain the most points with their cave home.  I think this will be a great implementation of the larger game and one that my wife and I could get to the table a bunch of times!

Well, there you have it!  These are the top 5 games that I’m interested in that are for purchase at this year’s Origins Game Fair.  I’m sure that at least a few of these will end up in our collection and I look, forward to it!  Come on back tomorrow for my final post in the Origins series, the top 5 games I’m interested in that are being demoed but not for purchase.  Thanks so much for reading!  Until next time, game on!

Sunday, June 11, 2017

Obligatory 2017 Origins Game Fair Post Part I: Top 10 List (Games 6-10)

Hey all, we’re back with a new three part series focusing on the upcoming Origins Game Fair 2017.  This year it seems as though there may be even more attendees than last year as the convention continues to grow.  This year there are some good looking games coming out and some of them could end up in our collection at some point in the future.  This post will focus on games 6-10 of my top 10 interests.  The next post will focus on games 1-5 while the final will tackle my top 5 games that are being demoed but not released.  Well, that enough preamble, let’s move on to the games!




Okey Dokey is a co-operative, hand-management designed by the fabulous Hisashi Hayashi and released by OKAZU Brand and Tasty Minstrel Games.  This game has the players taking a hand of cards and cooperatively trying to place all 50 of the cards into rows and columns which represent different performers in an orchestra.  I love the cute art and the idea that the players can give slight hints but nothing overt and are working together to try and complete the puzzle.  I’ve always loved these small card games with clever mechanisms and this looks to be of the same ilk.




Bohnanza: The Duel is a hand-management, economic card game designed by the great Uwe Rosenberg and released by AMIGO Spiel and Rio Grande Games.  This game is a two-player only version of its big brother, Bohnanza.  The game takes some of the general ideas and rules of Bohnanza and creates a different variant which seems to work better for the two-player game.  This game doesn’t have players trading with each other but rather gifting each other beans which the other player can either take or choose to gift something back instead.  I love the idea of the back and forth and being able to plant different beans on the fields in order to use them but they’ll give you fewer points.  Bring on more Uwe!



The Fox in the Forest is a two-player only, trick-taking game designed by Joshua Buergel and released by Renegade Game Studios and Foxtrot Games.  There isn’t a ton of information about this game as of yet but from what I’ve gleaned it is a variant of different trick-taking games that makes the two-player version more palatable.  Most trick-taking games don’t work that well with only two players so I’m really interested in how this one is since it was designed from the ground up as a two-player game.  The game contains normal ranked and suited cards which you’ll use to win tricks but you can also use different fairy characters such as a witch or a fox in order to change the trump, lead when you lost the hand and more.  Apparently you can’t be too greedy however or you’ll lose!  I am intrigued enough for it to make my top 10 interests of the convention.




Merchants of Araby is a hand-management, worker-placement, and economic game designed by Jay Treat and released by Daily Magic Games.  This game has 2-5 players taking on the role of a prince or princess in Araby who is attempting to become the wealthiest in the land.  Players will do this using a bunch of mechanisms such as hand-management, worker-placement and trading in order to gain the most coins by the end of the game.  Each player will be tasking their merchants to generate products, starting a caravan in order to sell their products and negotiating with your opponents in order to trade goods.  I have been impressed with Daily Magic Games and at least take a close look at everything they do by this point.  I’m looking forward to this game, I think it looks like quite an interesting hand-management game.




Witches of the Revolution is a co-operative, deck-building game designed by Craig Stockwell and released by Atlas Games.  I will admit that much of my interest in this game is based on the very cool theme.  This is an alternate history game where the players co-operatively lead a coven of witches who are determined to keep the nation from sinking into a place of tyranny.  Each player will build their decks in order to recruit allies, use powerful relics, defeat dangerous events and fulfill four key events before the time runs out.  I think this looks like an interesting play on the deck-building trope and hope that it plays as well and it looks!

Well, there you have it, games 6-10 on my top 10 interests for purchase at Origins Game Fair 2017.  Keep an eye out as my next post will be up soon and take on games 1-5.  Thanks so much for reading and I hope you enjoyed!  Until next time, game on!