Alright! We’re
finished with my top 10 game interests that are available to buy at this year’s
Origins Game Fair so let’s move on. This
post is going to take a look at 5 games which aren’t yet for purchase but are
listed as being there in demo form.
These games may be out at this year’s Gen Con or possibly Essen Spiel
but there isn’t a guarantee at this point.
If you haven’t had the chance feel free to check out my previous two
posts in the series before you take a look at this one.
Alright, now we can move on to the games that are being
demoed but not sold. Some of these are
awesome looking and I can’t wait to try them out. Thanks for reading and enjoy!
Helionox: Deluxe Edition is a deck-building, hand-management,
card-game designed by Taran Lewis Kratz and released by Mr. B Games. This game is being demoed at Origins this
year as it is currently up on Kickstarter looking to fund a reprint of the
original game and some deluxe things like a game box and board and a new
expansion all included in the box. I
have had my eyes on this game for some time and knew that they were going to
put out a deluxe version at some point.
I am looking forward to trying this one out as it has a cool theme, some
interesting deck-building mechanisms and beautiful art.
Spirit Island is a co-operative, card-drafting and
hand-management game designed by R. Eric Reuss and released by Greater Than
Games imprint, Fabled Nexus. This game
has been higher up on my anticipation lists but has been delayed so long that
it is slowly moving down my list. I
think once it is actually released I’ll get more excited about it but each
month that passes without it be delivered makes me glad I didn’t back it on
Kickstarter. That being said, this game
looks awesome and I can’t wait to try it!
It is a co-operative experience where the players take on the role of a
local spirit of an island who is being “invaded” by humans who are looking to
settle the land and create cities and towns and such. There is an interesting card playing mechanism
where some of the powers are quick and act right away and others are more
powerful and thus take more time to cast.
I can’t wait to try this one out!
#3 – Unearth (Brotherwise Games)
Unearth is a dice rolling, dice placement and set
collection game designed by Jason Harner and Matthew Ransom and released by
Brotherwise Games. This game is the
second to come out from this small publisher of the hit, Boss Monster. I’m interested to see what they do with this
one as it looks to be quite entertaining.
It doesn’t have much new in the way of mechanisms as it is a
dice-placement game (which I really like to begin with) but it is different in
the way of dice chosen. This game uses
d4’s, d6’s and d8’s instead of the usual d6’s.
I love this idea and hope it works!
Players will use the higher numbers to claim ruins and lower numbers to
claim stones which they’ll use to build wonders. The game looks light but entertaining and has
some great looking artwork.
#2 – Lisboa (Eagle-Gryphon Games)
Lisboa is a tile placement, hand management, city
building game designed by Vital Lacerda and released by Eagle-Gryphon
Games. This game has been on my radar
for quite some time, ever since Vital announced that he was making it. I’ve seen playthroughs and read the rulebook
and I will say that this game looks amazing!
It combines hand management with some worker placement and tile
placement into a strategic wonderland of decision! Each player takes on the role of a noble who
is trying to help rebuild the city of Lisbon after an earthquake, tsunami and
multiple days of fires. To rebuild and
gain glory in Lisboa the players must gain influence with different high
ranking officials in order to gain favors and be able to rebuild efficiently. Since this is a Lacerda game it is going to
be highly strategic and a ton of difficult decisions…and I can’t wait to try it
out!
#1 – Whistle Stop (Bézier Games, Inc.)
Whistle Stop is a tile-placement, pick-up-and-deliver,
train game designed by Scott Caputo and released by Bézier Games, Inc. This game has the players taking on the role
of a small railroad company who is trying to build their routes to cross the
entire nation. The game has a
tile-placement element where the players will place hexagonal tiles to build
their routes across the country. They
are then able to pick up goods and either deliver them to small towns and gain
shares or hold on and gain larger payouts when you reach the west coast. This game looks to be right up our alley as
the game includes tile-placement which we love and some pick-up-and-deliver
elements into the economic mechanisms. I
am really looking forward to this game and can’t wait to try it out!
Well, there you go, the final post in my Origins Game
Fair 2017 series. I’ll be back pretty
soon with our gameplays from May and soon after that we’ll be into Gen Con
territory! Thanks so much for taking the
time to read and I hope you enjoyed! Until
next time, game on!
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