Hey everyone, we’re back with part 2 of my 3-part Origins Game Fair 2017 posts. This one will take
on games 1-5 of the fair and tomorrow’s post will look at games that are able
to be demoed but not purchased at the convention. I think it is interesting to see the
difference between the bottom 5 games versus these top 5 games. Games 6-10 actually have quite a few smaller
card games that look really good while this part of the list seems to have
bigger games but mostly easier to teach, lighter games. It is interesting to see what games strike my
fancy and this year some of the games will definitely be on my shelf at some
point. If you haven’t gotten a chance to
read it, feel free to click the link below to take a gander at games 6-10 of my
top 10 interests.
Alright, enough of the links, let’s get onto the good
stuff. This post will look at games 1-5
of my top 10 interests of the convention while my next post will take a look at
the non-purchasable gems out there. Thanks
so much for reading and enjoy!
Lignum (Second Edition) is a worker placement, resource
management and economic game designed by Alexander Huemer and released by Capstone
Games. This game is being re-released in
its second edition by Capstone Games and I think it is great! This company is doing a great job in bringing
over some fairly heavy weight, Euro-style games that were previously released
in other countries in limited print runs and this is just another in their line
of great pick-ups! This game has players
attempting to run their lumber mill in the most efficient manner. Players will contract workers, update/replace
equipment and try to gain control of the best cutting areas around. I think this game looks like a really solid
heavier-weight game and I’d love to give it a try!
#4 – Arena: For the Gods! (IELLO)
Arena: For the Gods! is a dice-rolling, auction and
fighting game designed by Maxime Rambourg and released by IELLO. This game is a light-weight game where each
player takes on the roll of a hero fighting in an arena for the glory of their
god. The game has two phases. The first phase finds players bidding their
own life points in order to gain different special powers, mounts and weapons
in their bid to be the last fighter standing.
The second phase has players moving along the arena, rolling their dice
and using the faces to activate their special powers on their cards. I think this looks like a super fun,
light/filler game that looks to be simple, dice-chucking fun! And as a bonus, this game is released by
IELLO which means that the art and production will be great!
#3 – Century: Spice Road (Plan B Games)
Century: Spice Road is a hand management, set collection
and engine building game designed by Emerson Matsuuchi and released by Plan B
Games. This game is a new
engine-building game along the lines of Splendor but seems to have more
decisions to it. The players are able to
take cards from the market, play cards from their hand, claim a card for
victory points and rest which gets all your cards back to your hand. The players are caravan leaders and they are
using these actions in order to trade spices and gain the most glory and fame
across the land. This game looks like a
great intro-level game that I’d be able to teach anyone and they’d enjoy it.
#2 – Near and Far (Red Raven Games)
Near and Far is a set collection, route building and
storytelling game designed by Ryan Laukat and released by Red Raven Games. This is the newest game created by the triple
(designer/artist/publisher) threat, Ryan Laukat. This game is a campaign driven game where the
players will explore different maps searching for the Last Ruin in Arzium. The game has players recruiting adventurers,
hunting for treasure, searching for food, and collecting goods and equipment in
the town before moving on to the surrounding areas to explore. Much like its predecessor, Above and Below,
this game has a storybook which the players will read from when they are told
and will then make decisions based on what they’ve done. I am really looking forward to this game and
think it will be a blast to play with its full amount of four players.
Caverna: Cave vs Cave is an action selection, tile
placement, economic game designed by the fantastic Uwe Rosenberg and released
by Lookout Games and Mayfair Games. This
game is a smaller, two-player version of its big brother, Caverna. To begin with, I love Uwe Rosenberg games and
I think this will be a winner! Each
player will take turns choosing an action tile and do said action. This will let them excavate their cave, build
rooms and gain resources as they are trying to gain the most points with their
cave home. I think this will be a great implementation
of the larger game and one that my wife and I could get to the table a bunch of
times!
Well, there you have it!
These are the top 5 games that I’m interested in that are for purchase
at this year’s Origins Game Fair. I’m
sure that at least a few of these will end up in our collection and I look,
forward to it! Come on back tomorrow for
my final post in the Origins series, the top 5 games I’m interested in that are
being demoed but not for purchase.
Thanks so much for reading! Until
next time, game on!
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