Showing posts with label funforge. Show all posts
Showing posts with label funforge. Show all posts

Tuesday, July 7, 2015

Unboxing Week Post Part II: Tokaido

Onto day two of the epic (perhaps not epic, but I’m entitled to some melodrama right?) week of unboxings. Before we start with the festivities please check out the previous post if you haven’t already done so. Yesterday I did an unboxing of the wonderful Fantasy Flight game, Star Wars:Imperial Assault. You can find the link below this paragraph.  

Unboxing Post I: Star Wars: Imperial Assault

Alright, now we move forward with day two!  I have a bunch of games that have pictures all ready to go so it was tough to really narrow down the games into seven that I wanted to add to Unboxing Week.  However, with that being said, this game was always going to be one of the seven.  Tokaido is an absolutely beautiful game by the fantastic designer, Antoine Bauza of 7 Wonders, Takenoko, and Hanabi fame.  This game was beautifully produced by Funforge and they actually have a collector’s edition that was on Kickstarter over a year ago.  Hopefully that beautiful edition will see the light of day within the next year or so!



Tokaido is a point-to-point movement game that has elements of set collection and variable player powers.  You take your meeple and travel the “East SeaRoad” in Japan which connects Kyoto to Edo.  You and your fellow players will travel this road and make stops on the way at towns to shop for souvenirs, at temples to pray to the gods, at panoramic spots to paint, at hot springs to relax, and at inns to eat and spend the night.  Basically you are trying to have the best possible vacation imaginable!



First of all, when speaking of Tokaido, you have to look at the absolutely beautiful art.  The art in this game is done by the fabulous Naiade.  Naiade (Xavier Gueniffey Durin) is quite possibly the best boardgame/cardgame artist out there right now and definitely my personal favorite.  He has worked on Seasons (my current favorite game), Shinobi WAT-AHH!, The Phantom Society, and the upcoming games Melee and The Big Book of Madness His work has a very specific style and it fits so perfectly in the boardgame medium.  I always look forward to the new stuff that he puts out.



The first thing to talk about is the rulebook.  This is a pretty standard fair rulebook that does a good job in showing how the game is played with some nice looking art within it.  It is nicely put together with good examples of how to play the game.  To be fair, this isn’t a hard game to play so the rulebook should be able to adequately put forth the rules without the player needing to go to outside means (such as BGG forums) in order to find their answers.  This rulebook does a good job as I have personally never needed to go anywhere else to find answers that arise from the game.

Next we move on to the game board.  This is a tri-fold game board that is made over thick cardboard and will hold up very well under multiple plays with no problems.  As well as being well made the game board is completely beautiful.  It has a stark white background with Naiade’s brilliant artwork on top of that background.  The graphics and icons fit perfectly with the theme and make sense as your meeple takes their journey down the East Sea Road.  The board also has places for the cards that you will need during the game.  It is clear and was beautifully graphically designed.



There are over 100 cards in this game in two different sizes.  The first size is the small mini-card size that is popular in many of the Fantasy Flight games.  These are on nice card stock (sadly not the linen that I usually prefer) with rounded edges and they ruffle-shuffle very nicely.  Each of the types of cards have very clear backs with drastically different colors so that they are very easy to sort out at the beginning of the game.  The other size of card is just slightly larger than the mini-card size and they don’t have the rounded edges.  The reasoning for this is because these cards are put together in order to for panoramic pictures as you are collecting the different sets during the game.  All in all the cards are nice and of a pretty decent quality.




Next up are the components of the game.  These include the cardboard tokens and the wooden pieces.  There aren’t a whole lot of these components as the game doesn’t really need them, but those that are in the game are very nice.  First of all, the cardboard tokens include five colored tokens that show the color of each player and also the coins.  I love the coins!  They are beautifully made and actually have a square hole in the middle of them that really makes them feel like Japanese Yen.  Then, there are the five wooden meeples which are very nicely made and each color also has a small disc which is used for scorekeeping.  The only component I wish was a little different is the five colored discs.  They are a little smallish and I think they could be a little more thematic.



We now move onto the player cards.  These are absolutely beautiful!  Each of the ten characters has their own cardboard card with a small hole in it.  This hole is where you place your color token so you know what color each player is during the game.  On each of the cards is a gorgeous rendition of the character and below that is the icon of the player’s power.  These were a great addition to the game and I love that they were printed on thick cardboard instead of just putting them on cardstock.


Lastly I just want to point out the insert of Tokaido.  Publishers take note…this is how an insert should be done!  It is made perfectly where each of the components/cards/boards has a specific well that they go in and it keeps them so nicely separate from each other.  I love when thought has gone into the inserts of a game.  I understand that it isn’t necessary thing to have a nice insert, but it is a nice addition.



Thanks for reading everyone!  This has been an interesting process as I’m finally going back through all of these game pictures and doing the unboxings that I’ve been sitting on for far too long.  I have some good games coming up during the next week so check back in tomorrow for the next one!  Thanks again for reading and let me know if you have any questions or comments.  Until next time, game on!

Monday, September 22, 2014

Unboxing: Samurai Spirit

For my second unboxing post I have chosen the brand new game (technically still “unreleased” until Essen Spiel 2014) by the fantastic Antoine Bauza entitled Samurai SpiritBauza is known for such games as 7 Wonders, Hanabi, Takenoko, Tokaido, and Ghost Stories.  These are all very different games which really show the range of Bauza’s design.  


Samurai Spirit is a co-operative adventure where you take one of seven samurai and fight off a horde of bandits as they attempt to loot and raze a small village.  You are trying to fend off the bandits over three rounds and you want to save at least one house, one family, and stay alive.  This is no easy task, as Bauza is well known for his difficult co-operative games!

A good friend of mine was able to pick this game up for me at Gen Con 2014 as Funforge (the game’s publisher) brought 300 copies for early sale.  Along with the game they included a promo card that was an eighth boss for the final round of play.  This card is an especially mean card that has some nasty penalties for those samurai that don’t deal with him quickly!


The first thing I noticed as I picked the game up from my buddy was that it was much smaller than the typical game on my shelf.  This box is less than half the size of a “normal” sized game such as 7 Wonders.  This made me a little nervous at first but I pushed that aside as I know that Funforge is well known for their excellent component quality.  When I opened up the box it was obvious that my hesitations held no weight.  There weren't tons of components, but each and every one of them were beautiful and of great quality.  The box came with cards, game boards, an unpunched token board, and a rule book.



To begin with, the game has seven player boards (above).  This is where the “majority” of the game will be played as they hold all the information you need about your character.  Each of the seven samurai (yes, this game is a nod to the exceptional 1954 movie by Akira Kurosawa entitled Seven Samurai) has their own power that they may unleash and/or share during the game.  Each of these boards may then be turned over to show the “beast mode” of each of the samurai.  This is a more powerful version of the samurai that may be unleashed during the game.


Then, you have the village board (above).  This is a simple village picture where you have six house tokens, three family tokens, and a certain amount of barricade tokens depending on the amount of players.  The tokens will be removed as families are killed by the bandits or as houses/barricades are burned.  Then, on the right side of the board you will place your bandit card deck.  Above the village is a place for your bandit cards that have snuck by the samurai.  Finally, there is a spot of the left side of the board where you place the bandit discards which represent defeated bandits.



Speaking of cards, there is a large deck of beautifully rendered bandit cards (above).  Each of these cards is numbered 1-6 and contains different icons which represent penalties that the samurai can take during certain conditions.  The cards that are numbered 1-4 are regular bandit cards are the samurai start out by fighting them in the first round of play.  The cards that are numbered 5 come into play during the second round and are considered lieutenants of the bandit clan.  Finally, if you are able to make it that far, the cards that are numbered with 6’s are the big, bad bosses.  These nasty cards have some bad penalties and often have two of them!


Lastly, I should mention that this game has an excellent box insert designed for storing all of the components of the game. It is a well-molded plastic that holds everything perfectly.  My wife knows how much I love this simple idea in gaming.  Come on publishers, make good inserts for your games, it isn’t hard and it makes for happier gamers!  That being said, this game is the perfect example of a well-done box insert!  Bravo Funforge, you’ve done well!


Oh my gosh, I almost forgot to mention the amazing samurai-shaped meeples that are included with the game!  They are an awesome addition!

So, needless to say at this point, the components and the box insert in this game are spot on!  This is definitely a game that screams quality over quantity.  While there aren’t many components, they are all so well thought out and well crafted that you don’t miss the ridiculous amounts that are in other games.  Also, after a few plays and really getting the rules down, I am loving this game!  Well, I suppose that’s all for now, until next time, game on!