Phew…now we’re nearing the end of the games that I’m
interested in from this past year that I haven’t gotten a chance to try
yet. This post will take a look at the
top 5 games on the list. If you haven’t
had a chance yet feel free to click on the links below and check out the
previous four posts in my “End of 2016” series.
Okay, now it’s time to move on to the top 5 games! These are all games that I’m very interested
in and wouldn’t be surprised to see a few in my collection at some point. Keep on reading to see what they are and
enjoy!
#5 – Adrenaline (Czech Games Edition)
Adrenaline is an area control, hybrid game that looks to
mimic the classic first person shooter video games. This game is designed by Filip Neduk and
published by Czech Games Edition. The
game uses area control, an action point allowance system, and area movement as
its primary gaming mechanisms in the 3-5 player battles that ensue.
This is an area control game where each player takes on
the role of a character from a first person shooter game and run around the
board attempting to kill all of the other players. The scoring in this game is really clever as
the area control doesn’t really happen on the gameboard itself but rather on
the player’s personal boards. These are
the areas that the other players are trying to gain control of so that they can
score more points by the end. I am
really itching to try this game and hope to sometime in the near-ish future!
Aeon’s End is a deck-building game that is set in a
fantasy world where survivors of a long-ago invasion have taken refuge in an
underground city called Gravehold. This
game is designed by Kevin Riley and published by Action Phase Games and Indie
Boards & Cards. It uses deck
building, card drafting, and hand management as its primary gaming mechanisms
in the co-operative game.
This co-op finds each player taking on the role of a
breach mage who is attempting to use breaches against the very creatures which
coming through. They are able to form
spells and weapons from these breaches with gems and thus are able to give
Gravehold hope. This deck builder is
clever as you never actually shuffle the deck so you have a good idea of what is
coming up and how you can somewhat prepare.
I am looking forward to trying this one out as I think it looks very
good!
Dawn of the Zeds: 3rd Edition is a
co-operative, dice rolling game where a group of people are fighting against a
horde of zombies in order to stay alive.
This game is designed by Hermann Luttmann and published by Victory Point
Games. It uses dice rolling, a chit pull
system and an action point allowance system as its primary game mechanisms in
this co-operative survival game.
This co-op finds the players taking on the role of
survivors as they attempt to keep their town safe for the violent hordes of
zombies. Each player takes some of the
survivors and uses their powers to attempt to stem the tides of zombies that
are heading towards the small town where all of the survivors have
gathered. The players each of their survivor’s
powers and will roll dice and check a chart to see how they do. This game has been on my radar for some time
and I’d love to pick up this edition at some point!
Clank! is a deck building game where the players are
delving into a cavern and attempting to loot the different treasures that are
lying in wait. This game is designed by
Paul Dennen and is published by Renegade Game Studios. It uses deck-building, adventuring, and
point-to-point movement as its primary game mechanisms in this 1-4 player
free-for-all.
This game finds players taking on the role of a treasure
hunter as they are hunting different treasures in a series of caverns. However, there is a dragon in this cave and
everything the players do may be causing the dragon to wake up. The players will use common deck-building
mechanisms to create their deck and make it more efficient as they are getting
deeper into the dungeon. I love how this
game simply adds in a board and it makes the deck-building functional instead
of just a game mechanism. I am really
looking forward to getting my hands on this game and its expansion.
#1 – Covert (Renegade Game Studios)
Covert is a dice game where the players are spies who are
looking to gain the most information and get points in the meantime. This game is designed by Kane Klenko and is
published by Renegade Game Studios. The
game uses worker placement, hand management, dice rolling/placement, and set
collection and its primary mechanisms during the espionage fun.
Covert has the players controlling their network of spies
during the Cold War in an effort to gain intelligence, gain equipment, and
break codes. Their goal is to be the
best of the rival agencies by gaining the most intel which in this game
translates to point. I love Klenko’s use
of dice in his games and really want to try this one out as I think it would be
the type of dice rolling and dice placement that I really enjoy.
And there you have it, my top game interests from 2016
that I haven’t yet had the opportunity to play.
These are all high on my list and I expect to have a few in my
collection within the year. Let me know
what games you think I missed (I may have already played them!) and which ones
you are most interested in. I’m gonna
take a break from my “End of 2016” series and do a post on last month’s plays
next. Then I’ll move on to the games in
2017 that I’m most interested in and haven’t had the opportunity to try
yet. Until next time, game on!
No comments:
Post a Comment