For my second unboxing post I have chosen the brand new
game (technically still “unreleased” until Essen Spiel 2014) by the fantastic
Antoine Bauza entitled Samurai Spirit.
Bauza is known for such games as 7 Wonders, Hanabi, Takenoko, Tokaido,
and Ghost Stories. These are all very
different games which really show the range of Bauza’s design.
Samurai Spirit is a co-operative adventure
where you take one of seven samurai and fight off a horde of bandits as they
attempt to loot and raze a small village.
You are trying to fend off the bandits over three rounds and you want to
save at least one house, one family, and stay alive. This is no easy task, as Bauza is well known
for his difficult co-operative games!
A good friend of mine was able to pick this game up for
me at Gen Con 2014 as Funforge (the game’s publisher) brought 300 copies for
early sale. Along with the game they
included a promo card that was an eighth boss for the final round of play. This card is an especially mean card that has
some nasty penalties for those samurai that don’t deal with him quickly!
The first thing I noticed as I picked the game up from my
buddy was that it was much smaller than the typical game on my shelf. This box is less than half the size of a
“normal” sized game such as 7 Wonders.
This made me a little nervous at first but I pushed that aside as I know
that Funforge is well known for their excellent component quality. When I opened up the box it was obvious that
my hesitations held no weight. There weren't tons of components, but each and every one of them were beautiful and
of great quality. The box came with
cards, game boards, an unpunched token board, and a rule book.
To begin with, the game has seven player boards (above). This is where the “majority” of the game will
be played as they hold all the information you need about your character. Each of the seven samurai (yes, this game is
a nod to the exceptional 1954 movie by Akira Kurosawa entitled Seven Samurai)
has their own power that they may unleash and/or share during the game. Each of these boards may then be turned over
to show the “beast mode” of each of the samurai. This is a more powerful version of the
samurai that may be unleashed during the game.
Then, you have the village board (above). This is a simple village picture where you
have six house tokens, three family tokens, and a certain amount of barricade
tokens depending on the amount of players.
The tokens will be removed as families are killed by the bandits or as houses/barricades
are burned. Then, on the right side of
the board you will place your bandit card deck.
Above the village is a place for your bandit cards that have snuck by
the samurai. Finally, there is a spot of
the left side of the board where you place the bandit discards which represent
defeated bandits.
Speaking of cards, there is a large deck of beautifully
rendered bandit cards (above). Each of these
cards is numbered 1-6 and contains different icons which represent penalties
that the samurai can take during certain conditions. The cards that are numbered 1-4 are regular
bandit cards are the samurai start out by fighting them in the first round of
play. The cards that are numbered 5 come
into play during the second round and are considered lieutenants of the bandit
clan. Finally, if you are able to make
it that far, the cards that are numbered with 6’s are the big, bad bosses. These nasty cards have some bad penalties and
often have two of them!
Lastly, I should mention that this game has an excellent
box insert designed for storing all of the components of the game. It is a well-molded plastic that holds everything perfectly. My wife knows how much I love this simple
idea in gaming. Come on publishers, make
good inserts for your games, it isn’t hard and it makes for happier
gamers! That being said, this game is
the perfect example of a well-done box insert!
Bravo Funforge, you’ve done well!
Oh my gosh, I almost forgot to mention the amazing samurai-shaped meeples that are included with the game! They are an awesome addition!