Alright, I’ve decided to go ahead and create a third post
in my Gen Con 2018 series. While I wasn’t
totally impressed by the games that are for sale this year I am very interested
in some of the games that are being demoed.
Before we take a look at my anticipated demos feel free to check out the
previous two posts in the series.
Alright, now that we have the prior posts out of the way
let’s move on to the post. Again, this
post will take a look at the five games (plus one honorable mention) that I’m
most interested in checking out that aren’t for sale but have a demo at Gen Con
2018. Thanks for reading and I hope you
enjoy!
Honorable Mention – Duelosaur Island (Pandasaurus Games)
Duelosaur Island is a dice-drafting, hand-management and
set-collection game designed by Ian Moss and published by Pandasaurus Games. This game takes some of the ideas brought out
in Dinosaur Island but creates a totally new, two-player experience. The players will use some dice-and-card
drafting to research dinosaurs and build habitats for said dinosaurs. This games looks like it is a tight and fun
game and I can’t wait to get my copy of it when it ships next year. The game has the wonderful art by Kwanchai
Moriya and looks amazing. The only
reason this game isn’t higher on my demo list is because I already have it on
pre-order through a Kickstarter earlier this year.
#5 – Escape Plan (Eagle-Gryphon Games)
Escape Plan is a card-drafting, tile-placement and area
movement game designed by the fantastic Vital Lacerda and published by
Eagle-Gryphon Games. This game has
players in the role of a thief who has just successfully robbed a bank and is
currently hanging low before going and grabbing their loot and splitting. Everything goes well until the SWAT and
police get involved and accusations are made and each thief goes out on their
own to escape being caught while getting as much of their loot as
possible. This is done with card play
and movement along a board. In classic
Lacerda ways, this game is heavy but looks to work really well with the
theme. I am looking forward to trying this
one out.
Lockup: A Roll Player Tale is a worker-placement,
area-control and set-collection game designed by Stan Kordonskiy and published
by Thunderworks Games. This game takes
place in the Roll Player universe and puts players in the role of a group of
minions who has been locked in the king’s dungeons. The players will try to increase their
reputation while keeping the suspicions of the guards low. The minions may not be able to escape but
they will try to make their stay as comfortable as possible in this game. The game goes in phases where their cells
will be searched, place their minions in different parts of the dungeon and
then score points at the lights out phase.
This game looks fun and I love the theme so I really want to try it out.
#3 – Orbis (Space Cowboys)
Orbis is a route-building, tile-placement and
civilization game designed by Tim Armstrong and published by Space
Cowboys. This game puts players in the
role of a god who is creating their territory as best as possible. The players will do this by taking tiles from
the nine lands and when that tile is taken all adjacent tiles will get
worshippers of the same color thus making them more tempting for the next
player. There are some restrictions as
to how the tiles may be placed making for what appears to be some interesting
and puzzling decisions. I love a good
tile-placement game and this looks to be both fun and beautiful which really
seems to be Space Cowboys’ modus operandi.
I hope to be able to get a demo of this game during the couple of days I’m
there.
#2 – Comanauts (Plaid Hat Games)
Comanauts is a dice-rolling, co-operative, adventure book
game (the first was Stuffed Fables) designed by Jerry Hawthorne and published by Plaid Hat Games. This game follows a Dr. Martin Strobal who
has created the Mobius Ring. This
invention was supposed to help humanity but instead is creating a singularity
and threatens to destroy the very world we are on. Unfortunately Dr. Strobal has fallen into a
coma and that is where the players come in. Players will band together to dive into the
doctor’s dreams and attempt to defeat the demons that haunt him and unlock the
secrets that are hidden in his psyche.
This game’s theme is absolutely amazing as it reminds me of the fabulous
game Psychonauts and just excites me to try it out. This is a must demo at the convention!
Tidal Blades: Heroes of the Reef is a worker-placement
and dice-rolling game designed by Tim and Ben Eisner and published by Druid
City Games. This game takes place in the
Tidal Blades universe and has the players using worker-placement and
dice-building/rolling in order to get magicians to help mitigate the challenges
of going into the mysteries of “The Fold”.
This game looks beautiful and Druid City Games are doing a good job with
their games thus far. I really want to
try this game out!
Well, there you have it, post #3 in the bag! These are all games that are supposed to be
demoed during the convention and I’d really like to try most if not all of
them. These could all be winners or they
could be duds but I hope to know more soon.
This ends the “pre-convention” posts but I may still do one
afterwards. Thanks so much for reading
and I hope you enjoyed! Until next time,
game on!
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