Unboxing Post I: Star Wars: Imperial Assault
If you are just coming in to this series of posts, I’m
doing a week of unboxings! I’ve chosen
to do this because I have a severe backlog of games that I have pictures of but
haven’t taken the time to sit down and actually write up the unboxing
posts. Thus, I have created this
self-imposed Unboxing Week. I may
actually make this a thing where I occasionally do this when I get a backlog of
games. Anyway, on to the game!
For day three I decided to do an unboxing of one of my
favorite new games to come out this year (or very late last year depending on
who you’re talking to) and that is Roll for the Galaxy. Roll for the Galaxy is a dice game that is a
re-implement of the original card game Race for the Galaxy. It was designed by Thomas Lehmann and Wei-Hwa
Huang and produced by Rio Grande Games. This
is a wonderful dice-rolling, engine-building game that plays two to five
players and scales well at all player counts.
To begin, Roll for the Galaxy comes in a standard sized,
medium, family-style box in the same vein as Ticket to Ride. The box has a great picture on the cover that
has an oversized sci-fi cube that is a representation of the dice that come in
the box. It is a great cover and is eye
catching which is quite important to getting your game out to the public. Sadly, when you open the box they have a
pretty sad looking box insert. However,
I will say that I don’t necessarily think that this game would benefit that
much from a box insert as some bags and the bag that comes with the game really
seem to do a fine job of keeping the components separate.
Next on the list of game components are the cardboard
victory point chits. They are thick
cardboard and are exactly the same as the ones that are used in Race for the
Galaxy. I have heard differing opinions
as to people’s feelings of these chits, but I like them. Some people seem to think that they are
confusing, and I can kind of see where they are coming from, but again, I like
them. All you have to do is count the
hashes on the chits and that is the value of them. I think they lend to the sci-fi theme of Roll
for the Galaxy.
Moving on from the victory point chits we take a look at
the player screens, the player mats, and the phase strips. These components are all made of the same
thick cardstock and are of a pretty decent quality. I will admit that I think that the phase
strips and the player mats were cardboard instead of cardstock, but I don’t
think that it detracts from the game.
The phase strips is a simple strip of cardstock that gives the phases
and is what the players puts behind their player screen as they are choosing
their phases with their dice. It has the
iconography clearly on the strip and is easy to read. The player mat is where the player keeps
their used dice, unused tiles, and their meeple showing how much money they
have. Again, the icons on this mat are
clear and easy to read with no odd discrepancies.
Lastly, the player screen is one of my
favorite additions into the game. This
screen has everything printed on the back of the screen so you can just look at
it and know the different phases, you different actions, and what they all
mean! All a player has to do is look at
this and they can find all of the information that is needed during a game of
Roll for the Galaxy.
Now we’ll take a look at some of the “random” components
in the box. These would be the dice
cups, the wooden meeples, and the black tile bag. There are five of each of these in the game
and they come in the five different players colors, red, blue, green, yellow,
and orange. The dice cups are made of
hard plastic and have the different phase icons on the sides of the cup. They are super-high quality and a great
addition into the game! The wooden
meeples are pretty standard fare except for their pose. They look like they are running which has a
pretty cool look as they are keeping track of the money that you have. Lastly the black bag that you place the game
tiles in is large and of a very high quality.
It is easy to stick your hand in there and grab a tile with no problem.
Finally, the last two components that are left are the
main ones in the game. These are the
tiles and the dice. Let’s start with the
tiles. The first tiles you get are five
phase tiles. These are double sided with
one side showing that the phase is chosen and the other side showing that the
phase wasn’t chose. The game comes with
nine faction tiles and nine home world tiles.
These are chosen at the beginning and give the player a place to
start. The faction tiles are twice the
size of the normal tiles and have a technology for the player to start with while
the home worlds are the same size as the rest of the tiles and give the player
extra dice. These eighteen tiles have
gray corners so you can easily separate them from the rest of the tiles. Lastly there are 55 other tiles that are
double sided. One side has a technology
and the other side has a world on it.
The player can choose which side they want to go for when they draw the
tile. All of these tiles are very thick
cardboard and would be able to take a lot of beatings before showing any wear.
The final component we’ll look at is the dice. There are a total of 111 custom dice that
come with this game. There are 25 white
(home) dice, 22 red (military) dice, 20 cyan (novelty) dice, 14 brown (rare
elements) dice, 12 green (genes) dice, 9 yellow (alien technology) dice, and 9
purple (lavender)dice. These dice are
smallish (which is actually good for this game!) and have different icon
placements depending on what type of die they are. The icons are clear and make sense once you
know the game. The only things I would
have liked to see would have been engraved dice. I am somewhat worried that they will fade in
time but to be honest, we’ve played it a lot already and they aren’t showing
any wear currently.
Alright, day three in the books! We are almost halfway through unboxing week and I’ve still got some great games with great components left to post. Come on back tomorrow and see what game gets to be right in the middle of the week! Until next time, game on!
Alright, day three in the books! We are almost halfway through unboxing week and I’ve still got some great games with great components left to post. Come on back tomorrow and see what game gets to be right in the middle of the week! Until next time, game on!
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