Recently I received my first Stronghold Games release. This game, entitled Diamonds, is designed by
Mike Fitzgerald and was released at Gen Con this year to rave reviews. Diamonds is a trick-taking game that plays
somewhat like Hearts or Spades but really kicks it up a notch. The great part about this game is that even
when you are unable to get a trick you can still get “suit-actions.” These are simple actions that you are able to
take by playing card off-suit when you don’t have the same suit that is
started. This makes the game much more
interesting than a “normal” trick-taking game.
These suit-actions give every player a chance to get points even when they
aren’t taking any tricks for the round.
Enough of the gameplay, as that isn’t what this post is
about. This is about the components and
the unboxing of Diamonds! Diamonds is
the first game in Stronghold Games’ pocket line. This means that it is a smaller game with
less components that some of the larger Euro-style games that they’ve released
recently (i.e. Panamax or Kanban: Automotive Revolution). Now, just because it has less components
doesn’t mean that this game suffers from lack-luster pieces, as a matter of
fact, they are quite amazing!
To start with, this is a card game. That being said, it makes sense that the
cards are the main part of the game.
Stronghold could have put in any deck of cards and it would have worked
pretty well, instead they made an absolutely gorgeous deck of 60 cards. These are linen-finished cards with great
heft and fantastic art. I can’t stress
enough how beautiful these cards are.
They have an Art Deco feel to them and they are finished in a metallic
ink that shimmers and adds to the overall beauty of the cards. There are four suits, spades, clubs, hearts and, of course, diamonds. Each of the four
suits has fifteen cards numbered one through fifteen. There are no face cards or trumps in this
game and I think that adds to the simplistic beauty in the gameplay.
While the cards are the main part of the game, Stronghold
took it a step further and gave us an awesomely tactile component in plastic
diamond components. There are two
different types of diamond components in the game. The first are the smaller, clear diamonds
that are worth one (or two) points. The
second are the larger, red diamonds that are worth five (or ten) points. These diamonds are how you keep score
throughout the game and are what you use to take your suit actions. The simple tactile feeling of these crystals
makes the game so much more than just a card game! They give a both a visual and physical feel
that really adds to the fun of Diamonds.
Lastly, there are six player screens and six player aid
cards that are included in the game.
Before playing the game I thought the screens were overkill, but after
playing I see that they add to the fun of not necessarily knowing what your
opponents have in their vaults. They are
a simple bun fun addition to the game. I
am a huge fan of adding player aids into the game, so I think the addition of
the six suit-action card aids was a perfect component to print with the game.
All in all, the components to this simple and beautiful
trick-taking game are perfect.
Stronghold Games could have gone cheap and flimsy but instead really bumped
up their game and made this game a wonderful addition to my game library. Thanks for taking the time to read this
post. Next up will be an unboxing of
Imperial Settlers by Ignacy Trzewiczek and Portal Games which should be in my
hands in a couple of days! Until next
time, game on!
No comments:
Post a Comment